Game Prototype Development - Roguelike Survival Action (GameMaker Studio 2)

Job ID: 39136764

Budget: $750 – $1,500 AUD

I am looking for a freelance game developer to create a playable prototype for a roguelike survival action game similar to Vampire Survivors. The prototype should be built using GameMaker Studio 2 and will include core gameplay mechanics, but no final art assets (placeholder sprites are acceptable).

Key Features for the Prototype:
Player Character: Moves freely in a 2D environment and automatically attacks.
Enemy Waves: Enemies continuously spawn, increasing in difficulty, with a boss appearing after a certain time.
Level-Up System: Defeating enemies grants experience, allowing the player to choose from 3 random skill/weapon upgrades.

Basic UI Elements: Health bar, experience bar, and display of current weapons/skills.
Test Map: Simple map for testing enemy waves and combat.

Project Scope & Deliverables:
Core Gameplay Mechanics: Movement, auto-attacks, enemy spawning, and basic AI.
Level-Up & Progression System: Randomized skill selection upon leveling up.

UI Implementation: Basic health bar, XP bar, and skill selection interface.

Placeholder Assets: Temporary sprites for characters, enemies, and the environment.
Optimized Code & Documentation: Well-structured GameMaker code with comments for easy future modifications.

Requirements:
Experience with GameMaker Studio 2 (GML programming).
Previous work on roguelike/survival action games preferred.
Ability to deliver a functional prototype within 2–3 months.
Good communication skills and willingness to provide updates.