Finalize Unity Fighting Game

Job ID: 40506522

Budget: $30 – $250 SGD

My 80 %-complete Unity 6 Android fighting game already has the core elements in place—player and enemy prefabs, health bars, a basic round system, punch/kick/jump animations, on-screen buttons, and working enemy AI. I now need the polish and final integration that will turn it into a fully playable release build.

Key focus areas
• Combat polish: the priority is improving animation flow inside the Animator (blend trees, transition timings, exit conditions) so hits feel responsive and weighty.
• Damage balance: please fine-tune the combat data by
– adjusting damage values per move,
– modifying health-regeneration rates, and
– tweaking stun durations.
• Round logic: when a round ends, a simple winner screen must appear before the match auto-resets to the next round.
• UI hookup: wire every Android on-screen button to its action, confirm press-hold behaviours, and add any missing event triggers.
• Bug sweep & build: chase down remaining edge-case crashes, run device tests across common Android resolutions, and deliver a signed, installable APK.

Deliverables
1. Fully functional Unity 6 project folder with all new scripts, Animator updates, and documented changes.
2. One release-ready Android APK for testing.
3. A brief change log so I can track the work and replicate your build environment.

I’ll supply the current project in a Git or zipped package as soon as you’re onboard. Let me know your estimated turnaround and any questions about the existing codebase or art assets—looking forward to seeing the game finally come to life.