Developer required to solve OpenGL texture freezing issue
Budget: ₹1,500 – ₹12,500 INR
Background:
We are building an Android app for video call functionality where we are using Ant Media as our media server. We are using Ant Media client SDK to access surface texture for both local and network frames as part of webrtc call.
We are able to access surface texture for the network frame in main activity through multiple call backs but unable to render network frame's surface texture in texture view. First frame is coming fine and its getting frozen with some context related error.
Further details about the problem is found in the link below:
https://stackoverflow.com/questions/68393988/how-to-display-surfacetextures-on-a-textureview-in-android
Based on your interest, we will share the specific code in our app for troubleshooting this issue.
We are building an Android app for video call functionality where we are using Ant Media as our media server. We are using Ant Media client SDK to access surface texture for both local and network frames as part of webrtc call.
We are able to access surface texture for the network frame in main activity through multiple call backs but unable to render network frame's surface texture in texture view. First frame is coming fine and its getting frozen with some context related error.
Further details about the problem is found in the link below:
https://stackoverflow.com/questions/68393988/how-to-display-surfacetextures-on-a-textureview-in-android
Based on your interest, we will share the specific code in our app for troubleshooting this issue.