Android Tower Defence Game
Budget: $250 – $750 AUD
I’m looking to hire a developer to create an Android Tower Defence game that also supports in-game purchases. Ideally, I want a design style that is not quite cartoon but not highly realistic either – something that is unique. The game should only be available on the Android platform.
The developer should possess the necessary expertise in Unity and C# programming language, as well as a good understanding of the development process for mobile games, such as how multi-touch performance should be optimized and using shaders. I also need help with developing the AI and flow of play, such as balanced levels and creating engaging puzzles. Finally, I also require assistance in setting up the in-app purchases and integration with 3rd party game services.
Please keep in mind, the requirements for this project are:
- The code must be neat, and partially commented, so I can add, change and adapt things later down the track.
- The game must have ads as I describe (I do not want a game that is very ad heavy and annoying)
- The game must support making purchases with PayPal, as well as potentially credit card.
- The game will need a 'story' map (various levels to work through) as well as an "endless" mode (where the game just keeps going until the player eventually loses).
- You will only need to develop 4 levels; 3 levels that increase in difficulty a little and a "boss" level. I will then use these to create more levels later, so the code must be somewhat modular.
- The game will need to be able to scale the screen to any size phone or tablet.
- The game will have a unique upgrade system, where certain 'materials' can be fused to a turret to change the properties (such as causing fire damage)
- The game will need a "forge" area, where materials can be scrapped, or fused together to make stronger materials to use and then add to the turrets.
- The turrets a player can use will be dependant on the forge, what turrets they have bought and how they have upgraded them, but will still have upgrades during gameplay that affect simple things like health, fire rate and fire power.
- The tower defence game will not be a maze that enemies traverse to an end goal, instead, the "tower" will be modules that stack on each other in the center of the screen and the enemies spawn in from the sides, attempting to make it to the center tower and destroy it.
- The game must be created in unity 3d and the final code will be deliverable to me.
- You must not require me to talk to you on other platforms such as discord or skype - all communication should be through freelancer.
- Your bid will be what you are paid - you must not ask for further funds or ask how much I can pay you.
If you have read through the project, please use the word blue in your bid.
The developer should possess the necessary expertise in Unity and C# programming language, as well as a good understanding of the development process for mobile games, such as how multi-touch performance should be optimized and using shaders. I also need help with developing the AI and flow of play, such as balanced levels and creating engaging puzzles. Finally, I also require assistance in setting up the in-app purchases and integration with 3rd party game services.
Please keep in mind, the requirements for this project are:
- The code must be neat, and partially commented, so I can add, change and adapt things later down the track.
- The game must have ads as I describe (I do not want a game that is very ad heavy and annoying)
- The game must support making purchases with PayPal, as well as potentially credit card.
- The game will need a 'story' map (various levels to work through) as well as an "endless" mode (where the game just keeps going until the player eventually loses).
- You will only need to develop 4 levels; 3 levels that increase in difficulty a little and a "boss" level. I will then use these to create more levels later, so the code must be somewhat modular.
- The game will need to be able to scale the screen to any size phone or tablet.
- The game will have a unique upgrade system, where certain 'materials' can be fused to a turret to change the properties (such as causing fire damage)
- The game will need a "forge" area, where materials can be scrapped, or fused together to make stronger materials to use and then add to the turrets.
- The turrets a player can use will be dependant on the forge, what turrets they have bought and how they have upgraded them, but will still have upgrades during gameplay that affect simple things like health, fire rate and fire power.
- The tower defence game will not be a maze that enemies traverse to an end goal, instead, the "tower" will be modules that stack on each other in the center of the screen and the enemies spawn in from the sides, attempting to make it to the center tower and destroy it.
- The game must be created in unity 3d and the final code will be deliverable to me.
- You must not require me to talk to you on other platforms such as discord or skype - all communication should be through freelancer.
- Your bid will be what you are paid - you must not ask for further funds or ask how much I can pay you.
If you have read through the project, please use the word blue in your bid.