Collaborative Android Game Development
Budget: $15 – $25 USD
I’m ready to turn my game concept into a polished Android title and would love to team up with someone who can handle the coding craft while I focus on design and gameplay ideas. The target platform is exclusively Android, so your experience with Android Studio, Java / Kotlin—or a cross-platform engine that exports cleanly to Android—will be invaluable.
The genre sits firmly in “game,” but I’m open to discussing specific mechanics, art style, and monetisation once we connect. I already have a rough GDD outlining the core loop, level progression, and a few standout features; what I need now is your technical expertise to build, iterate, and optimise the experience for modern devices.
Deliverables I’m expecting:
• A playable APK that runs smoothly on current Android OS versions.
• Full project source code, clearly organised and documented so future updates are straightforward.
• A brief build guide or README detailing toolchain, SDK versions, and any third-party libraries you integrate.
If you bring proficiency in Unity, Unreal, Godot, or native Android game frameworks—and an eye for performance and polish—let’s discuss timelines and milestones. I’m eager to start as soon as we align on scope, so share a sample of past Android game work and tell me how you would approach the first sprint.
The genre sits firmly in “game,” but I’m open to discussing specific mechanics, art style, and monetisation once we connect. I already have a rough GDD outlining the core loop, level progression, and a few standout features; what I need now is your technical expertise to build, iterate, and optimise the experience for modern devices.
Deliverables I’m expecting:
• A playable APK that runs smoothly on current Android OS versions.
• Full project source code, clearly organised and documented so future updates are straightforward.
• A brief build guide or README detailing toolchain, SDK versions, and any third-party libraries you integrate.
If you bring proficiency in Unity, Unreal, Godot, or native Android game frameworks—and an eye for performance and polish—let’s discuss timelines and milestones. I’m eager to start as soon as we align on scope, so share a sample of past Android game work and tell me how you would approach the first sprint.