Arcade Android Bus Simulator
Budget: $15 – $25 USD
I want to bring a fast-paced, arcade-style bus driving game to Android. The emphasis is on fun rather than strict realism: exaggerated physics, colorful environments, short mission loops, power-ups, and score combos are all welcome.
Core needs
• A fully playable Android build (APK + source) targeting the latest OS version while remaining compatible down to Android 8.
• Touch-optimized controls that feel instantly responsive—think swipe steering, tilt, or on-screen buttons, whichever plays best.
• Level structure with increasing difficulty, unlockable buses or skins, and a clear points or time-attack system to keep players engaged.
• Lightweight asset pipeline so new routes, obstacles, and buses can be added later without rewriting code.
• Basic audio: engine hum, honks, crash effects, and an upbeat soundtrack that matches the arcade vibe.
Tech is up to you—Unity, Unreal, Godot, or a custom engine—as long as performance on mid-range Android devices stays smooth at 60 fps.
Please include a brief outline of your development approach, any similar mobile titles you have shipped, and the estimated timeline from prototype to Google Play-ready release. I’ll share art direction references and UI wireframes once we agree on scope.
Core needs
• A fully playable Android build (APK + source) targeting the latest OS version while remaining compatible down to Android 8.
• Touch-optimized controls that feel instantly responsive—think swipe steering, tilt, or on-screen buttons, whichever plays best.
• Level structure with increasing difficulty, unlockable buses or skins, and a clear points or time-attack system to keep players engaged.
• Lightweight asset pipeline so new routes, obstacles, and buses can be added later without rewriting code.
• Basic audio: engine hum, honks, crash effects, and an upbeat soundtrack that matches the arcade vibe.
Tech is up to you—Unity, Unreal, Godot, or a custom engine—as long as performance on mid-range Android devices stays smooth at 60 fps.
Please include a brief outline of your development approach, any similar mobile titles you have shipped, and the estimated timeline from prototype to Google Play-ready release. I’ll share art direction references and UI wireframes once we agree on scope.
Related categories:
Mobile App Development
Android
Unity 3D
Game Development
Unreal Engine
Android App Development
Unity
Godot