GAMELIFT AWS BUG

Job ID: 34633772

Budget: $30 – $250 USD

Main thing: my own game is about to get finished but theres some bug with matchmaking! my goal is to have more than two matches in one single server just like in any battle royale. also i have a bug where new players keep joining the ongoing game(game in progress) when it already started (and they shouldnt, just like in any br game). When using AWS Matchmaking. AWS will try to fill the amount of players the match is set for. Always. So, we tell AWS to stop back filling players once game has started. Here it’s not listening to our request.
Im using UE5
Yes, autobackfill its disabled. its manual.
Player Sessions get updated everytime a Player Logs in the Game.

Its a auto mated process & is called by the server.
UpdatePlayerSessionCreationPolicy() << This is C++ function, we have BP which does the same.
And, the issue has nothing to do with PlyerSession Update.
theres a play now button in the main menu, when the players click it , its taking em to a game on progress instead of going into a new sesssion. server browser wont fix it
Any suggestions? Has this ever happened to anyone?

I’ll pay if this gets fixed

You tell me the price
Related categories: Amazon Web Services