AWS DMX Streaming & Unreal Plugin
Budget: $5,000 – $10,000 USD
I'm looking for a developer who can create a solution for broadcasting DMX to connected multiplayer clients through AWS. There will be situations where the DMX will be broadcasted to multiple game server instances, so it must be an external mechanism, not just a single server replication. Please advise, but I assume some sort of DMX reciever application on a host Windows PC on the same network as the DMX that transmits the data to AWS and a sorts of virtual DMX adapter for the Unreal game client that can recieve the DMX from a specified endpoint defined in AWS. The reciever must work on Windows, Mac, Linux, iOS, and Android Unreal builds. Assume there will be several different streams running at the same time, and game clients are listening to their individually specified stream. Preferred if there is a way to embed it within a video stream's Metadata track (if possible), otherwise, we do need some form of timing synchronization with an accompanying existing video stream. Please DM for further info!
Thank you!! ???
Thank you!! ???
Related categories:
Amazon Web Services
C++ Programming
Broadcast Engineering
Unreal Engine
Local Area Networking