NOTE THIS IS NOT CODING PROJECT it's blender 3D project 3D Humanoid Avatar Needed for AI Digital Companion
Budget: ₹1,500 – ₹12,500 INR
We need a 3D humanoid avatar for a real-time AI digital companion. The avatar must be optimized for web/mobile use and support real-time speech lip sync. Our current GLB is not usable because it has no morph targets/blendshapes and no jaw setup.
Scope:
Create or rework one avatar for real-time facial animation. I attached all my files in files to see the current work
Add facial rigging for lip sync, including viseme blendshapes/morph targets; jaw support if required by your workflow.
Include common expressions such as neutral, smile, blink, surprise, sad, angry.
Export production-ready assets in Blender, FBX, and GLB.
Ensure the GLB preserves morph targets and works in real-time engines/web viewers. glTF morph targets are required for mouth animation.
Provide naming for visemes/blendshapes and a short integration note.
Keep polygon count and textures optimized for browser/mobile deployment.
Deliverables: source file, final exports, textures, rigged avatar, viseme list, test animation, and one sample lip sync clip.
Please share past work with facial rigging, visemes, ARKit/Oculus blendshapes, Ready Player Me, VRM, VTuber, MetaHuman, or game avatars.
Scope:
Create or rework one avatar for real-time facial animation. I attached all my files in files to see the current work
Add facial rigging for lip sync, including viseme blendshapes/morph targets; jaw support if required by your workflow.
Include common expressions such as neutral, smile, blink, surprise, sad, angry.
Export production-ready assets in Blender, FBX, and GLB.
Ensure the GLB preserves morph targets and works in real-time engines/web viewers. glTF morph targets are required for mouth animation.
Provide naming for visemes/blendshapes and a short integration note.
Keep polygon count and textures optimized for browser/mobile deployment.
Deliverables: source file, final exports, textures, rigged avatar, viseme list, test animation, and one sample lip sync clip.
Please share past work with facial rigging, visemes, ARKit/Oculus blendshapes, Ready Player Me, VRM, VTuber, MetaHuman, or game avatars.