AI-Driven Automation for Travian: Legends

Job ID: 40016037

Budget: $1,500 – $3,000 USD

Looking for a top-tier developer or small expert team to build a highly sophisticated, AI-driven automation platform for the browser game Travian: Legends, capable of efficiently operating at a very large scale (100–1000+ accounts simultaneously).
This is a complex, production-grade project — not a basic script.
Core requirements (If you have a better plan, let me know):

Smart AI/decision engine that autonomously handles all in-game activities (village development, resource balancing, troop management, farming, renaming, etc.) with dynamic, human-like logic instead of fixed loops.
Highly scalable architecture that performs smoothly with 1000+ concurrent sessions.
Fully automated account registration flow (e-mail creation/verification + beginner quest/tutorial completion).
Professional session management:
Advanced browser automation with realistic rendering (Playwright/Puppeteer + latest evasion techniques & plugins).
Realistic interaction patterns (natural mouse movements, variable delays, session pacing, daily activity cycles).
Premium residential/mobile proxy rotation with intelligent routing and cooldown logic.

Deep practical experience in analyzing and adapting to modern browser-game environments and their protection layers (network behavior, client-side checks, rate limits, etc.).
Strong background in performance optimization under heavy parallel load.

Technical stack expectations:
Python, Node.js or C++ (performance & stability are critical).
Expert-level knowledge of HTTP/2, WebSockets, TLS client fingerprints, and modern browser automation.
Proven track record with large-scale, long-running automation projects.

To apply (mandatory – generic bids will be ignored):
Your proposal must include a short technical approach covering:

Proposed high-level architecture for stable 1000-account operation.
How you ensure long-term session stability and natural activity patterns in environments with active monitoring.
Your approach to the decision-making AI for efficient village progression.
Rough timeline and pricing for MVP + full version.

Budget: fixed price.Completely open and negotiable based on the quality of your plan and previous similar projects.