UE5 Developer Needed for Small AI Behavior Prototype (Paid
Budget: $250 – $750 USD
Description:
I’m looking for a developer to build a small, focused prototype in Unreal Engine 5 to test a core AI behavior system for a larger game concept. This is NOT a full game. The goal is to prove a core system works before expanding further.
Scope (MVP Prototype):
- 1 creature (simple model is fine)
- 2–3 behavior states (idle, react, move)
- Creature reacts to a basic stimulus (e.g. player proximity)
- Small test environment
- Behavior must be clearly visible and working in-game
Important:
- No UI required
- No advanced systems yet
- Keep it simple, clean, and functional
Deliverables:
- Fully working UE5 project
- Clean, understandable setup (so it can be expanded later)
- Basic documentation or explanation of how the behavior is structured
Timeline:
- Ideally 1–2 weeks
Budget:
- $500–$700 depending on experience and approach
Payment:
- Prefer milestone-based (50% upfront, 50% after delivery)
Future Opportunity:
If this prototype is successful, I plan to expand into a larger system and continue working with the same developer.
Please include:
- Relevant experience (especially AI/game systems)
- Examples of similar work (if available)
- Brief explanation of how you would approach this
Looking for someone who understands systems and can keep things simple and scalable.
I’m looking for a developer to build a small, focused prototype in Unreal Engine 5 to test a core AI behavior system for a larger game concept. This is NOT a full game. The goal is to prove a core system works before expanding further.
Scope (MVP Prototype):
- 1 creature (simple model is fine)
- 2–3 behavior states (idle, react, move)
- Creature reacts to a basic stimulus (e.g. player proximity)
- Small test environment
- Behavior must be clearly visible and working in-game
Important:
- No UI required
- No advanced systems yet
- Keep it simple, clean, and functional
Deliverables:
- Fully working UE5 project
- Clean, understandable setup (so it can be expanded later)
- Basic documentation or explanation of how the behavior is structured
Timeline:
- Ideally 1–2 weeks
Budget:
- $500–$700 depending on experience and approach
Payment:
- Prefer milestone-based (50% upfront, 50% after delivery)
Future Opportunity:
If this prototype is successful, I plan to expand into a larger system and continue working with the same developer.
Please include:
- Relevant experience (especially AI/game systems)
- Examples of similar work (if available)
- Brief explanation of how you would approach this
Looking for someone who understands systems and can keep things simple and scalable.