Indonesian Roblox Developer
Budget: $750 – $1,500 USD
I’m creating a full–scale adventure experience in Roblox and I want a fellow Indonesian developer who can push the platform’s limits. The game must ship on both Roblox PC and Roblox Mobile, feel seamless on touch and keyboard-mouse, and keep players engaged with:
• Story-driven quests and branching missions
• A freely explorable, open-world map with hidden areas and collectibles
• Responsive combat that balances melee and ranged options
You’ll be scripting primarily in Lua inside Roblox Studio, handling everything from core mechanics and NPC behaviour to UI polish and data persistence. I already have a core concept, reference art, and a rough GDD in Indonesian; your first task will be to review those documents with me, plan an agile milestone roadmap, then prototype the quest and combat systems.
Deliverables I need to see at each milestone:
1. Playable vertical slice showcasing one quest chain, basic exploration, and combat loop
2. Optimised assets and scripts tested on PC and Mobile with smooth 60 fps target
3. Final build uploaded to a private place, ready for closed beta, plus commented source files
Proven experience with Roblox Studio, Rojo, and Version Control (Git) will help us move faster. If you love crafting immersive worlds and you’re comfortable communicating in Bahasa Indonesia, I’m ready to start right away and iterate together until we launch.
• Story-driven quests and branching missions
• A freely explorable, open-world map with hidden areas and collectibles
• Responsive combat that balances melee and ranged options
You’ll be scripting primarily in Lua inside Roblox Studio, handling everything from core mechanics and NPC behaviour to UI polish and data persistence. I already have a core concept, reference art, and a rough GDD in Indonesian; your first task will be to review those documents with me, plan an agile milestone roadmap, then prototype the quest and combat systems.
Deliverables I need to see at each milestone:
1. Playable vertical slice showcasing one quest chain, basic exploration, and combat loop
2. Optimised assets and scripts tested on PC and Mobile with smooth 60 fps target
3. Final build uploaded to a private place, ready for closed beta, plus commented source files
Proven experience with Roblox Studio, Rojo, and Version Control (Git) will help us move faster. If you love crafting immersive worlds and you’re comfortable communicating in Bahasa Indonesia, I’m ready to start right away and iterate together until we launch.
Related categories:
Game Design
Agile Development
Game Development
Lua
Scripting
Roblox
Game Testing
Game Art