Unity VFX and Unity Designer

Job ID: 37831096

Budget: $250 – $750 USD

I'm on the lookout for a technically skilled Unity VFX artist and designer. Here's what is the requirement:

• Creation of outstanding VFX including particle effects, lighting effects, card effects, and shader programming.
• These effects are primarily to bolster the gameplay experience and add further visual appeal to my Unity project.
• I envision the theme to be highly fantasy-oriented. Indeed, a touch of whimsy, enchantment, and magic would just turn this into what I'm aiming for.

If you have experience in creating VFX and designing in Unity, specifically with a knack for fantasy themes, you might be the perfect fit! I'm inviting all freelancers having the aforementioned experience to place their bids. Let's create something mesmerizing!

1)Loot crate texture will be edited and made brighter.
Loot crate texture will be made a little brighter.

2)Loot opening and winning effect will be made.
When the Bos is cut, there will be something bright when the chest is opened from the falling chest, if we have effects in the project, if they can be adapted, they will be added and delivered.

3)An effect will be made around the frame for the selected skill cards.
Adding particle effect to make it clear that the Skill Card is selected.

4)Moving hero pictures will be made.
Hero pictures remain pale, when they are low on life, animated pictures such as angry, sad, winning, happy will be added to add vitality. 2d animations are required.

5)Animated life bar and mana bar visuals will be made.
Life bars remain frozen, adding a lava effect like water to them as movement, and adding movement by showing them slowly decreasing.

6)History panel will be made for skill cards played.
When a skill card is played, it will appear as round icons. When we hover over it, information such as which minion the skill card played was opened, which minion it hit, which hex it was thrown to, in fact, the log panel where we see the history, the part about it needs to be organized according to the theme.

7)An info panel will be made for hovering minions.
When a buff debuff is thrown to the minion, we throw them at that moment of the game. We want this to open a panel on the left side while atack and health appear, we want the minion's card, picture, health, atack value and buff debuff lists to be displayed with icons in the history panel.

8)Playground lighting will be done (Light angle and color codes)
If he says, "Color code, let the light hit from this angle," we can write it. Or he can enter and assign us the scenes himself.

9)Global Volume settings will be made (General screen filter)
This is also related to the top part about dark, about how the pastel will be.