Assemble Mobile Game UI

Job ID: 40032903

Budget: $30 – $250 USD

I have a full set of premade game assets and need an artist who can turn them into polished, production-ready UI. Your main task is to take my existing sprites and compose grid-based panels, menus, and buttons for a mobile title. Because each asset pack has its own look, I’d like at least two or three distinct mock-ups so I can judge which cohesive set feels best; feel free to suggest subtle tweaks, but please avoid forcing multiple packs into one hybrid unless you can prove it works.

You are handling the visuals only—I will wire everything into the game myself. What I expect from you:

• High-resolution mock-ups (Figma, Adobe XD, Photoshop, or similar) showing complete screen states for the panels, menus, and button sets
• Exported sliced assets (PNG/SVG as appropriate) ready for import into Godot
• A brief style note or layer naming convention so I can quickly locate items when hooking up scripts

If you love balancing color, readability, and touch targets on small screens, this should be a straightforward art-focused assignment. Let me see examples of past mobile UI you’ve assembled, and tell me which tool you prefer so I can share the asset folders immediately.