Лого на ручке
Budget: €250 – €750 EUR
I’m building a first-person, fantasy-world adventure where players earn real-value rewards as they explore. I already know the overall hook—“a game that pays you”—but I need a full design vision fleshed out and formalised.
Here’s what I’m looking for:
• Core gameplay loop centred on first-person exploration, questing and light combat, all firmly in the adventure genre.
• World-building that feels truly fantastical—unique regions, creatures and lore that make reward-hunting feel meaningful rather than grindy.
• Clear, balanced reward mechanics. Map out how players accrue in-game currency or tokens and how those translate into tangible payouts without breaking the economy.
• Progression systems, quest lines and daily activities that keep engagement high while safeguarding against exploits.
• A concise pen-design style game design document (GDD) that a development team can pick up immediately: narrative synopsis, mechanic breakdowns, UI mock-ups, reward flow charts, and technical recommendations.
Acceptance criteria
– A complete GDD (PDF or Google Doc) of 15–25 pages.
– Flow charts or diagrams detailing the reward pipeline.
– A short pitch deck (5–7 slides) summarising the concept for investors or publishers.
If you’ve designed blockchain, NFT, or other play-to-earn titles before, that experience will be a big plus, but deep economy-balancing skills and creative world-building matter most. Show me samples or links that prove you can marry fun gameplay with sustainable payouts, and let’s build the next must-play fantasy adventure together.
Here’s what I’m looking for:
• Core gameplay loop centred on first-person exploration, questing and light combat, all firmly in the adventure genre.
• World-building that feels truly fantastical—unique regions, creatures and lore that make reward-hunting feel meaningful rather than grindy.
• Clear, balanced reward mechanics. Map out how players accrue in-game currency or tokens and how those translate into tangible payouts without breaking the economy.
• Progression systems, quest lines and daily activities that keep engagement high while safeguarding against exploits.
• A concise pen-design style game design document (GDD) that a development team can pick up immediately: narrative synopsis, mechanic breakdowns, UI mock-ups, reward flow charts, and technical recommendations.
Acceptance criteria
– A complete GDD (PDF or Google Doc) of 15–25 pages.
– Flow charts or diagrams detailing the reward pipeline.
– A short pitch deck (5–7 slides) summarising the concept for investors or publishers.
If you’ve designed blockchain, NFT, or other play-to-earn titles before, that experience will be a big plus, but deep economy-balancing skills and creative world-building matter most. Show me samples or links that prove you can marry fun gameplay with sustainable payouts, and let’s build the next must-play fantasy adventure together.
Related categories:
Graphic Design
Illustrator
Branding
Illustration
Adobe Illustrator
Adobe Photoshop
Print Design
Vector Design