Adobe Animate Rigging

Job ID: 40376634

Budget: ₹600 – ₹1,500 INR

I have a fully-designed 2D animal character and now need a clean, production-ready rig in Adobe Animate (formerly Flash). The final rig must support a realistic movement style rather than a cartoony squash-and-stretch approach.

Core actions the rig must comfortably handle:
• Walking and running
• Jumping and flying (including believable take-off and landing arcs)
• Facial expressions and talking (lip-sync ready mouth shapes, brows, blinking, etc.)

Please build a bone-based hierarchy with intuitive control handles for body, tail, ears, wings, and facial features so I can animate quickly inside Animate’s timeline. All pivots should be set accurately and deformation kept natural at joints—no obvious bends or shape distortions when the limbs reach full extension.

Deliverables:
1. The editable .fla file containing the complete rig.
2. A short demo scene (10–15 sec) that showcases each of the three action groups above to prove the rig’s flexibility.

If you prefer naming conventions or symbol organization methods that speed up workflow, feel free; just keep layers tidy and labeled so I can follow the structure.