Job Opportunity Audio Based Online Game Developer We are looking for a programmer to create an online game designed specifically for blind players The game will rely entirely on sound without any graphics You may use any programming language you preferPa
Budget: $250 – $750 USD
,Battle of Darkness is an audio-based battle royale game designed specifically for blind and visually impaired players. The game draws inspiration from PUBG, focusing on sound as the primary mode of interaction. Up to sixty players compete on an advanced audio map where survival depends on listening skills, strategy, and quick decision-making in a world immersed in darkness.
Gameplay Mechanics
Game Map
A three-dimensional audio map includes five distinct environments
Noisy Forest with sounds of rustling leaves, animals, and wind through trees
Abandoned City with echoes of footsteps, wind between buildings, and creaking doors
Rugged Mountains with wide echoes, rolling rocks, and distant waterfalls
Lowlands with shallow water sounds, frogs, and insects
Military Compound with metallic noises, intermittent alarms, and wind whistling through structures
A dynamic weather system affects sound propagation
Rain reduces the range of distant sounds but amplifies nearby movement
Wind distorts sounds and creates misleading directions
Audio fog muffles sounds and makes orientation more difficult
The safe zone gradually shrinks
A low-frequency pulse sound intensifies near the boundary
Clear audio signals announce the start and end of the zone shrink
An audio compass points to the nearest safe zone when a specific key is pressed
Advanced Control System and Voice Commands
Basic Movement Controls
WASD for movement with audio confirmation
A and D for turning left or right at a forty-five degree angle
Space for jumping with sound cues for height and distance
Shift for running with energy level alerts
Ctrl for crouching with ambient sound changes
Page Up and Page Down for climbing and descending ladders
Combat and Shooting Controls
Left or right Ctrl for shooting customizable
If shooting is set to left Ctrl then right Ctrl triggers a kick
If shooting is set to right Ctrl then left Ctrl triggers a kick
R for reloading with audio indication of reload duration
W and S to adjust weapon elevation for accuracy
Weapon Customization
Numbers one to nine for assigning weapons based on player preference
Any weapon can be assigned to any number
Quick switching between weapons without opening menus
Audio announcement of weapon name when switching
Information and Scouting Controls
E announces the location of the nearest enemy within fifty meters
Directional sound with approximate distance
Z announces the current area
Additional details about terrain and potential hazards
X announces remaining ammunition
C reads current coordinates
F announces current direction
L lists players on the map with their names
Tracking and Navigation System
M toggles tracking system
Select a target from available objectives
Shift and M displays a map of trackable locations
Audio list of landmarks such as houses bridges towers caves
Ability to set an automatic tracking destination
N announces distance to tracked target
Automatic updates every five seconds while moving
Custom and Personal Buttons
U for favorite item one customizable
Y for favorite item two customizable
Instant use without opening menus
Game Menus and Inventory
I opens the item bag
Interactive audio interface for inventory
Automatic sorting by item type
O opens the main game menu including settings options save and exit
Sound Control
Home increases game volume
End decreases game volume
Function Keys
Server and Connection Info
F1 announces current server message
F2 announces current ping status
F3 toggles nearby sounds to focus on threats
Social Interaction
F5 opens friends list showing online and offline friends
Quick private messaging
F6 shows all players currently connected with map and status info
Voice Communication
F11 switches between communication channels
V activates microphone push to talk with option for continuous mode
Advanced Audio Compass
Tab activates audio scan announcing key points in a full circle
Directional keys identify specific directions
Interactive Footstep Sounds
Twelve terrain types including grass asphalt sand water mud snow leaves wood metal carpet tile gravel
Footstep sounds vary by movement speed and equipment weight
Vertical Navigation System
Distinct sounds for stairs slopes and ropes
Audio cues for fall height and danger
Climbing system with sound feedback for progress and fatigue
Combat System
Twenty five weapons
Close range pistols and short SMGs with sharp fast sounds
Mid range assault rifles and semi automatics with clear medium sounds
Long range sniper and precision rifles with deep resonant sounds
Heavy weapons like machine guns and launchers with low frequency and echoing sounds
Silent weapons including suppressed pistols and melee weapons with soft distinct sounds
Unique audio characteristics for each weapon
Firing sounds vary by distance and environment
Reload and mode switch sounds
Ammo depletion sound
Audio vibration reflecting recoil strength
Advanced Audio Radar
Focus mode key R enhances clarity of nearby enemy sounds
Mental mapping of enemy gunfire with directional updates
Sound analysis distinguishes walking running and sneaking
Alerts for nearby reloads and door openings
Advanced Damage System
Different sounds based on hit location head chest limbs
Audio feedback when hitting enemies with damage intensity indicators
Physiological sounds when player is hurt such as rapid breathing and heartbeat
Special effects for severe injuries like ear ringing and hearing distortion
Specialized Combat Systems
Audio system for melee combat with cues for incoming attacks and weak points
Grenade and explosive system with graded audio warnings based on distance and danger
Audio ambush system for deceiving enemies or warning players
Location and Listening System
Three dimensional sound using HRTF for precise direction detection
Focus mode allows deeper listening when pressing a specific key
Audio cues for distance and direction of important events
Loot and Resources
Advanced loot system with distinct audio signals
Unique chimes for each item category heard when nearby
Weapons have medium frequency metallic chime
Ammo has light rattling sound
Armor has deep metallic chime
Medical items have rhythmic pulse sound
Equipment has soft tapping sound
Different chime levels indicate item quality from one to four
Special golden tone for rare and unique items
Supply Crate System
Distinct supply plane sound accurately indicates flight path and drop location
Descending whistle sound marks crate location during drop
Continuous intermittent signal from crate after landing
Different opening sounds based on crate contents
Smart Audio Description System
Brief automatic description of items when nearby
Detailed description when inspection key is pressed
Audio comparison system indicates if item is better than current gear
Option to filter descriptions by priority and importance
Advanced Player Status System
Variable heartbeat speed indicates health level
Low buzzing sound signals armor depletion
Breathing sounds change with energy and stamina levels
Audio alerts for special conditions like bleeding poisoning or severe injury
Vehicle System
Distinct engine sounds for each vehicle type cars bikes boats
Audio indicators for fuel speed and damage status
Audio navigation system assists with driving and direction
Warnings for obstacles and hazards while driving
Innovative Additional Features
Super Hearing Abilities
Sound Call sends a wave revealing enemy locations for three seconds
Echo Analysis interprets reflected sounds to mentally map surroundings
Audio Stealth reduces movement sounds by eighty percent for fifteen seconds
Enhanced Hearing doubles hearing range for a limited time
Vibration Detection senses enemy movement through ground vibrations
Ability Energy System
Separate energy bar for abilities that regenerates gradually
Distinct sounds for charging and discharging energy
Energy crystals can be found for instant recharge
Interactive Environment System
Gameplay Mechanics
Game Map
A three-dimensional audio map includes five distinct environments
Noisy Forest with sounds of rustling leaves, animals, and wind through trees
Abandoned City with echoes of footsteps, wind between buildings, and creaking doors
Rugged Mountains with wide echoes, rolling rocks, and distant waterfalls
Lowlands with shallow water sounds, frogs, and insects
Military Compound with metallic noises, intermittent alarms, and wind whistling through structures
A dynamic weather system affects sound propagation
Rain reduces the range of distant sounds but amplifies nearby movement
Wind distorts sounds and creates misleading directions
Audio fog muffles sounds and makes orientation more difficult
The safe zone gradually shrinks
A low-frequency pulse sound intensifies near the boundary
Clear audio signals announce the start and end of the zone shrink
An audio compass points to the nearest safe zone when a specific key is pressed
Advanced Control System and Voice Commands
Basic Movement Controls
WASD for movement with audio confirmation
A and D for turning left or right at a forty-five degree angle
Space for jumping with sound cues for height and distance
Shift for running with energy level alerts
Ctrl for crouching with ambient sound changes
Page Up and Page Down for climbing and descending ladders
Combat and Shooting Controls
Left or right Ctrl for shooting customizable
If shooting is set to left Ctrl then right Ctrl triggers a kick
If shooting is set to right Ctrl then left Ctrl triggers a kick
R for reloading with audio indication of reload duration
W and S to adjust weapon elevation for accuracy
Weapon Customization
Numbers one to nine for assigning weapons based on player preference
Any weapon can be assigned to any number
Quick switching between weapons without opening menus
Audio announcement of weapon name when switching
Information and Scouting Controls
E announces the location of the nearest enemy within fifty meters
Directional sound with approximate distance
Z announces the current area
Additional details about terrain and potential hazards
X announces remaining ammunition
C reads current coordinates
F announces current direction
L lists players on the map with their names
Tracking and Navigation System
M toggles tracking system
Select a target from available objectives
Shift and M displays a map of trackable locations
Audio list of landmarks such as houses bridges towers caves
Ability to set an automatic tracking destination
N announces distance to tracked target
Automatic updates every five seconds while moving
Custom and Personal Buttons
U for favorite item one customizable
Y for favorite item two customizable
Instant use without opening menus
Game Menus and Inventory
I opens the item bag
Interactive audio interface for inventory
Automatic sorting by item type
O opens the main game menu including settings options save and exit
Sound Control
Home increases game volume
End decreases game volume
Function Keys
Server and Connection Info
F1 announces current server message
F2 announces current ping status
F3 toggles nearby sounds to focus on threats
Social Interaction
F5 opens friends list showing online and offline friends
Quick private messaging
F6 shows all players currently connected with map and status info
Voice Communication
F11 switches between communication channels
V activates microphone push to talk with option for continuous mode
Advanced Audio Compass
Tab activates audio scan announcing key points in a full circle
Directional keys identify specific directions
Interactive Footstep Sounds
Twelve terrain types including grass asphalt sand water mud snow leaves wood metal carpet tile gravel
Footstep sounds vary by movement speed and equipment weight
Vertical Navigation System
Distinct sounds for stairs slopes and ropes
Audio cues for fall height and danger
Climbing system with sound feedback for progress and fatigue
Combat System
Twenty five weapons
Close range pistols and short SMGs with sharp fast sounds
Mid range assault rifles and semi automatics with clear medium sounds
Long range sniper and precision rifles with deep resonant sounds
Heavy weapons like machine guns and launchers with low frequency and echoing sounds
Silent weapons including suppressed pistols and melee weapons with soft distinct sounds
Unique audio characteristics for each weapon
Firing sounds vary by distance and environment
Reload and mode switch sounds
Ammo depletion sound
Audio vibration reflecting recoil strength
Advanced Audio Radar
Focus mode key R enhances clarity of nearby enemy sounds
Mental mapping of enemy gunfire with directional updates
Sound analysis distinguishes walking running and sneaking
Alerts for nearby reloads and door openings
Advanced Damage System
Different sounds based on hit location head chest limbs
Audio feedback when hitting enemies with damage intensity indicators
Physiological sounds when player is hurt such as rapid breathing and heartbeat
Special effects for severe injuries like ear ringing and hearing distortion
Specialized Combat Systems
Audio system for melee combat with cues for incoming attacks and weak points
Grenade and explosive system with graded audio warnings based on distance and danger
Audio ambush system for deceiving enemies or warning players
Location and Listening System
Three dimensional sound using HRTF for precise direction detection
Focus mode allows deeper listening when pressing a specific key
Audio cues for distance and direction of important events
Loot and Resources
Advanced loot system with distinct audio signals
Unique chimes for each item category heard when nearby
Weapons have medium frequency metallic chime
Ammo has light rattling sound
Armor has deep metallic chime
Medical items have rhythmic pulse sound
Equipment has soft tapping sound
Different chime levels indicate item quality from one to four
Special golden tone for rare and unique items
Supply Crate System
Distinct supply plane sound accurately indicates flight path and drop location
Descending whistle sound marks crate location during drop
Continuous intermittent signal from crate after landing
Different opening sounds based on crate contents
Smart Audio Description System
Brief automatic description of items when nearby
Detailed description when inspection key is pressed
Audio comparison system indicates if item is better than current gear
Option to filter descriptions by priority and importance
Advanced Player Status System
Variable heartbeat speed indicates health level
Low buzzing sound signals armor depletion
Breathing sounds change with energy and stamina levels
Audio alerts for special conditions like bleeding poisoning or severe injury
Vehicle System
Distinct engine sounds for each vehicle type cars bikes boats
Audio indicators for fuel speed and damage status
Audio navigation system assists with driving and direction
Warnings for obstacles and hazards while driving
Innovative Additional Features
Super Hearing Abilities
Sound Call sends a wave revealing enemy locations for three seconds
Echo Analysis interprets reflected sounds to mentally map surroundings
Audio Stealth reduces movement sounds by eighty percent for fifteen seconds
Enhanced Hearing doubles hearing range for a limited time
Vibration Detection senses enemy movement through ground vibrations
Ability Energy System
Separate energy bar for abilities that regenerates gradually
Distinct sounds for charging and discharging energy
Energy crystals can be found for instant recharge
Interactive Environment System
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