Rigged Blender Game Model & Animations

Job ID: 40078465

Budget: $30 – $250 USD

I have a single character illustration that needs to come to life as a fully-rigged, game-ready 3D asset built in Blender. Every proportion, colour and silhouette must match the reference image precisely, so the modelling phase has to stay faithful to the artwork rather than a generic “realistic” or “cartoonish” treatment.

Once the mesh is complete, please create a clean, game-friendly armature with proper weight painting and controls that allow easy retargeting in common engines such as Unity or Unreal. I will also need two polished animation loops:

• an idle-to-walk-to-walk-cycle
• a seamless run cycle

Both loops should start and end on the same pose for effortless in-game blending.

Deliverables
– .blend working file with non-applied modifiers and named layers

The asset will be used in an action-oriented title, so keep the rig responsive and the loops energetic. If you prefer specific add-ons such as Rigify, that is fine as long as the final export remains standard.

Please let me know your typical turnaround time and any previous samples that show similar rigging and animation quality.