Realistic Fantasy Character Design Needed
Budget: ₹600 – ₹1,500 INR
I am building a fantasy-themed game and I need a skilled visual designer who can create highly realistic heroes and villains that feel alive on screen. All artwork must be crafted in Adobe InDesign for layout consistency, then organised and handed off in Figma so my developers can iterate on UI states and animations without losing layer integrity.
Scope
• Style: photorealistic, with believable textures, armor, clothing and facial detail.
• Theme: classic high-fantasy—think enchanted forests, ancient ruins, mystical creatures.
• Character types required:
– Heroes (player-controlled protagonists)
– Villains (main antagonists and their lieutenants)
Deliverables
1. Concept sketches for each hero and villain (PNG or JPG).
2. Final coloured character sheets at 4K resolution in InDesign (.indd) plus exported layered PSD.
3. Componentised assets in a shared Figma file, organised by character and annotated for animation states (idle, attack, hit, death).
4. Style guide noting palettes, materials, and lighting references to keep future NPC work consistent.
Acceptance Criteria
• Realism matches AAA fantasy game standards (think Witcher or Elden Ring levels of detail).
• Proportions, lighting and perspective must read correctly in both portrait and ¾-view turnaround.
• Figma layers stay logically named and grouped so my devs can pull sprites directly.
• All files open without missing fonts or linked images.
If you have a portfolio that demonstrates realistic fantasy characters produced with these exact tools, I’d love to see it and discuss timelines.
Scope
• Style: photorealistic, with believable textures, armor, clothing and facial detail.
• Theme: classic high-fantasy—think enchanted forests, ancient ruins, mystical creatures.
• Character types required:
– Heroes (player-controlled protagonists)
– Villains (main antagonists and their lieutenants)
Deliverables
1. Concept sketches for each hero and villain (PNG or JPG).
2. Final coloured character sheets at 4K resolution in InDesign (.indd) plus exported layered PSD.
3. Componentised assets in a shared Figma file, organised by character and annotated for animation states (idle, attack, hit, death).
4. Style guide noting palettes, materials, and lighting references to keep future NPC work consistent.
Acceptance Criteria
• Realism matches AAA fantasy game standards (think Witcher or Elden Ring levels of detail).
• Proportions, lighting and perspective must read correctly in both portrait and ¾-view turnaround.
• Figma layers stay logically named and grouped so my devs can pull sprites directly.
• All files open without missing fonts or linked images.
If you have a portfolio that demonstrates realistic fantasy characters produced with these exact tools, I’d love to see it and discuss timelines.
Related categories:
Graphic Design
Photoshop
Illustrator
Illustration
3D Modelling
Figma
3D Art
Character Design