Nintendo 3DS Port Development.

Job ID: 40327638

Budget: $10 – $30 CAD

I have an existing game, Punch Time XL, and I’m ready to bring it to the Nintendo 3DS family of systems. What I need is a faithful, stable port that feels native on the dual-screen handheld while keeping every ounce of the original charm and responsiveness.

You’ll take the current game code and assets, adapt them to build cleanly with the official 3DS toolchain (devkitARM / CTR-SDK), and optimise performance for both original and New 3DS hardware. Stereoscopic 3D, touch input on the bottom screen, proper button mapping, and smooth 60 fps gameplay are all must-haves. Where necessary, you may have to re-author textures or shaders to fit memory limits, adjust UI layouts for the two screens, and tune audio so it meets Nintendo’s guidelines.

Deliverables
• Compilable 3DS project with source code, assets, and makefiles
• CIA/3DSX build running glitch-free on retail and dev units
• Documentation covering build steps, performance notes, and any code differences from the original release

Acceptance criteria
• Average frame rate ≥ 60 fps during gameplay on retail hardware
• No crashes, severe visual artefacts, or audio glitches after a full play-through
• All core gameplay systems and cut-scenes identical in behaviour to the original version

If this sounds like a fun project for you and you’re comfortable working within Nintendo’s technical constraints, let’s talk details and schedule.