High-Detail Figurine Mesh Cleanup
Budget: ₹600 – ₹1,500 INR
I have a single .obj file of a figurine that I want to send straight to the 3-printer, but the mesh still needs professional attention. All detail must stay intact while the underlying geometry becomes watertight and print-ready.
The current file shows several common problems—open holes, non-manifold edges, and a slightly uneven surface that blurs some of the fine features. Your job is to repair those issues without softening or erasing the sculpted details that give the piece its character. Feel free to use Blender, ZBrush, MeshMixer, MeshLab, or any other proven pipeline; what matters is the final result, not the specific tool.
Deliverables
• Cleaned, closed, high-resolution .obj (and optionally .stl) ready for direct slicing
• A brief note on the key fixes applied so I can keep track of the workflow
Acceptance criteria
• No holes; the mesh is completely watertight
• Zero non-manifold edges or self-intersections (passes MeshLab/Netfabb checks)
• Surface smoothed only where it corrects artifacts—original crisp details remain sharp
Send back the repaired file and I’ll run it through my slicer for a final confirmation print.
The current file shows several common problems—open holes, non-manifold edges, and a slightly uneven surface that blurs some of the fine features. Your job is to repair those issues without softening or erasing the sculpted details that give the piece its character. Feel free to use Blender, ZBrush, MeshMixer, MeshLab, or any other proven pipeline; what matters is the final result, not the specific tool.
Deliverables
• Cleaned, closed, high-resolution .obj (and optionally .stl) ready for direct slicing
• A brief note on the key fixes applied so I can keep track of the workflow
Acceptance criteria
• No holes; the mesh is completely watertight
• Zero non-manifold edges or self-intersections (passes MeshLab/Netfabb checks)
• Surface smoothed only where it corrects artifacts—original crisp details remain sharp
Send back the repaired file and I’ll run it through my slicer for a final confirmation print.
Related categories:
3D Rendering
Solidworks
3D Modelling
3D Animation
3D Design
3D Printing
Blender
3D CAD