Dynamic Orb Accessory Designs

Job ID: 39982302

Budget: $150 – $200 USD

Project Overview

We’re looking for a talented 3D artist or texture designer to help shape the visual soul of OrbWorld, our interactive AI universe. You’ll design 5 Orb skins and 8 accessories that bring life, style, and personality to users’ Orbs in a real-time 3D environment.

You’ll need both technical precision and artistic spark—every design should feel alive, immersive, and ready to delight.

✅ Deliverables

1. Orb Skins (5 total)
Create five unique spherical textures. Each should express a distinct mood or theme—cosmic, organic, tech, nature, abstract, or something entirely your own.

2. Accessories (8 total)
Design one unique 3D model for each attachment point around the Orb. Think creatively—crowns, wings, masks, halos, propellers, stands, or other imaginative touches.

Attachment Points:
Top, Bottom, Front, Back, Left, Right, Top-Right, Top-Left

✅ Technical Guidelines

A. Orb Skin Textures

Resolution: 2048×1024 (min) / 4096×2048 (preferred)

Ratio: 2:1 (equirectangular UV)

Format: PNG with transparency | Color space: sRGB | Max size: 5 MB

Detail zone: Keep logos and focus art in the middle (40–60% height).

Avoid fine detail near poles or edges—distortion occurs there.

Texture must wrap seamlessly (left ↔ right).

Checklist before submission:
- Seamless wrap 
- Correct aspect ratio
- No distortion at poles
- Under 5 MB

B. 3D Accessory Models

Format: GLB (single file) or GLTF with textures

Max 10 k triangles | 15 k vertices | 5 MB total

Materials: PBR (Metallic/Roughness workflow)

Optional maps: Normal | Metallic/Roughness | Emissive

Scale reference: Orb radius 16 cm (1 unit = 1 cm)

Attachment rules:

Pivot = point of contact (0, 0, 0)

Forward = +Z Up = +Y

Example: Top accessory extends up (+Y) Front faces +Z Back extends −Z

File Naming

Skins – skin_[theme]_[resolution].png
Example: skin_cosmic_2048x1024.png

Accessories – accessory_[position]_[name]_[size].glb
Example: accessory_top_crown_large.glb

If textures separate:
[name]_basecolor.png, [name]_normal.png, [name]_metallic-roughness.png, [name]_emissive.png

✅ Quality Standards

Visual

Professional finish—no pixelation or artifacts

Cohesive art style and believable materials

Balanced lighting and clean gradients

Technical

No flipped normals or open meshes

Optimized polygons and properly unwrapped UVs

sRGB color textures and validated GLB output

Recommended Tools

2D Texturing: Photoshop | GIMP | Affinity Photo | Procreate
3D Modeling: Blender (recommended) | Maya | 3ds Max | Cinema 4D
Material Painting: Substance Painter | Quixel Mixer | Blender
Validation: gltf-viewer.donmccurdy.com
| glTF Validator

✅ Resources You’ll Receive

UV grid template + safe zone map

Example design with distortion guides

3D reference orb (16 cm radius)

Full technical spec files and submission checklist

Preview tool: orbworld.app/designer/preview

✅ Submission Process

Phase 1 – Concept (Optional)
Submit 2–3 skin and 4–6 accessory sketches for early feedback.

Phase 2 – Final Delivery
Zip all assets in this structure:

orbworld-assets/
├─ skins/
├─ accessories/
└─ previews/


✅ Include 4 preview angles per asset.

Phase 3 – Validation
We’ll test every file for technical compliance, visual polish, and in-engine integration.

Revision Policy:

Minor fixes: included - Major rework: up to 2 rounds

Invalid files must be corrected before approval

✅ Timeline

Week 1: Concepts (optional)

Weeks 2–3: Production

Week 4: Revisions + delivery
Final deadline: [insert date]

✅ Submission Checklist

5 textures (2048×1024 or 4096×2048 PNG)

8 unique accessories (GLB, ≤10 k tris)

All naming and size rules followed

Previews and README included

No errors in glTF Validator

✅ Payment & Rights

Terms:
Payment released on completion
Rights: If you take this job, full commercial ownership of all designs will be granted to OrbWorld.
Portfolio: You may display final assets after release

✅ As a new function, moving from designed object to installation may take some time and sustaining a working relationship and adaptability may be required and appreciated.

✅ Pro Tips for Success

For Skins

Design around the equator first—it’s what users see most.

Use gradients at poles and avoid hard seams.

Test textures on a sphere before final export.

For Accessories

Set the pivot first.

Model to real-world scale (1 unit = 1 cm).

Start low poly, then add detail.

Re-import after export to check materials.

Avoid: misplaced pivots, JPEG skins, distorted poles, exceeding triangle limits.

Inspiration - but let your imagination go wild.

Skin themes: Celestial | Organic | Tech | Nature | Abstract
Accessory ideas: Crowns, Halos, Masks, Wings, Flags, Props, Bases

We can’t wait to see your imagination come alive inside OrbWorld.
Let your designs orbit with style