Dynamic Orb Accessory Designs
Budget: $150 – $200 USD
Project Overview
We’re looking for a talented 3D artist or texture designer to help shape the visual soul of OrbWorld, our interactive AI universe. You’ll design 5 Orb skins and 8 accessories that bring life, style, and personality to users’ Orbs in a real-time 3D environment.
You’ll need both technical precision and artistic spark—every design should feel alive, immersive, and ready to delight.
✅ Deliverables
1. Orb Skins (5 total)
Create five unique spherical textures. Each should express a distinct mood or theme—cosmic, organic, tech, nature, abstract, or something entirely your own.
2. Accessories (8 total)
Design one unique 3D model for each attachment point around the Orb. Think creatively—crowns, wings, masks, halos, propellers, stands, or other imaginative touches.
Attachment Points:
Top, Bottom, Front, Back, Left, Right, Top-Right, Top-Left
✅ Technical Guidelines
A. Orb Skin Textures
Resolution: 2048×1024 (min) / 4096×2048 (preferred)
Ratio: 2:1 (equirectangular UV)
Format: PNG with transparency | Color space: sRGB | Max size: 5 MB
Detail zone: Keep logos and focus art in the middle (40–60% height).
Avoid fine detail near poles or edges—distortion occurs there.
Texture must wrap seamlessly (left ↔ right).
Checklist before submission:
- Seamless wrap
- Correct aspect ratio
- No distortion at poles
- Under 5 MB
B. 3D Accessory Models
Format: GLB (single file) or GLTF with textures
Max 10 k triangles | 15 k vertices | 5 MB total
Materials: PBR (Metallic/Roughness workflow)
Optional maps: Normal | Metallic/Roughness | Emissive
Scale reference: Orb radius 16 cm (1 unit = 1 cm)
Attachment rules:
Pivot = point of contact (0, 0, 0)
Forward = +Z Up = +Y
Example: Top accessory extends up (+Y) Front faces +Z Back extends −Z
File Naming
Skins – skin_[theme]_[resolution].png
Example: skin_cosmic_2048x1024.png
Accessories – accessory_[position]_[name]_[size].glb
Example: accessory_top_crown_large.glb
If textures separate:
[name]_basecolor.png, [name]_normal.png, [name]_metallic-roughness.png, [name]_emissive.png
✅ Quality Standards
Visual
Professional finish—no pixelation or artifacts
Cohesive art style and believable materials
Balanced lighting and clean gradients
Technical
No flipped normals or open meshes
Optimized polygons and properly unwrapped UVs
sRGB color textures and validated GLB output
Recommended Tools
2D Texturing: Photoshop | GIMP | Affinity Photo | Procreate
3D Modeling: Blender (recommended) | Maya | 3ds Max | Cinema 4D
Material Painting: Substance Painter | Quixel Mixer | Blender
Validation: gltf-viewer.donmccurdy.com
| glTF Validator
✅ Resources You’ll Receive
UV grid template + safe zone map
Example design with distortion guides
3D reference orb (16 cm radius)
Full technical spec files and submission checklist
Preview tool: orbworld.app/designer/preview
✅ Submission Process
Phase 1 – Concept (Optional)
Submit 2–3 skin and 4–6 accessory sketches for early feedback.
Phase 2 – Final Delivery
Zip all assets in this structure:
orbworld-assets/
├─ skins/
├─ accessories/
└─ previews/
✅ Include 4 preview angles per asset.
Phase 3 – Validation
We’ll test every file for technical compliance, visual polish, and in-engine integration.
Revision Policy:
Minor fixes: included - Major rework: up to 2 rounds
Invalid files must be corrected before approval
✅ Timeline
Week 1: Concepts (optional)
Weeks 2–3: Production
Week 4: Revisions + delivery
Final deadline: [insert date]
✅ Submission Checklist
5 textures (2048×1024 or 4096×2048 PNG)
8 unique accessories (GLB, ≤10 k tris)
All naming and size rules followed
Previews and README included
No errors in glTF Validator
✅ Payment & Rights
Terms:
Payment released on completion
Rights: If you take this job, full commercial ownership of all designs will be granted to OrbWorld.
Portfolio: You may display final assets after release
✅ As a new function, moving from designed object to installation may take some time and sustaining a working relationship and adaptability may be required and appreciated.
✅ Pro Tips for Success
For Skins
Design around the equator first—it’s what users see most.
Use gradients at poles and avoid hard seams.
Test textures on a sphere before final export.
For Accessories
Set the pivot first.
Model to real-world scale (1 unit = 1 cm).
Start low poly, then add detail.
Re-import after export to check materials.
Avoid: misplaced pivots, JPEG skins, distorted poles, exceeding triangle limits.
Inspiration - but let your imagination go wild.
Skin themes: Celestial | Organic | Tech | Nature | Abstract
Accessory ideas: Crowns, Halos, Masks, Wings, Flags, Props, Bases
We can’t wait to see your imagination come alive inside OrbWorld.
Let your designs orbit with style
We’re looking for a talented 3D artist or texture designer to help shape the visual soul of OrbWorld, our interactive AI universe. You’ll design 5 Orb skins and 8 accessories that bring life, style, and personality to users’ Orbs in a real-time 3D environment.
You’ll need both technical precision and artistic spark—every design should feel alive, immersive, and ready to delight.
✅ Deliverables
1. Orb Skins (5 total)
Create five unique spherical textures. Each should express a distinct mood or theme—cosmic, organic, tech, nature, abstract, or something entirely your own.
2. Accessories (8 total)
Design one unique 3D model for each attachment point around the Orb. Think creatively—crowns, wings, masks, halos, propellers, stands, or other imaginative touches.
Attachment Points:
Top, Bottom, Front, Back, Left, Right, Top-Right, Top-Left
✅ Technical Guidelines
A. Orb Skin Textures
Resolution: 2048×1024 (min) / 4096×2048 (preferred)
Ratio: 2:1 (equirectangular UV)
Format: PNG with transparency | Color space: sRGB | Max size: 5 MB
Detail zone: Keep logos and focus art in the middle (40–60% height).
Avoid fine detail near poles or edges—distortion occurs there.
Texture must wrap seamlessly (left ↔ right).
Checklist before submission:
- Seamless wrap
- Correct aspect ratio
- No distortion at poles
- Under 5 MB
B. 3D Accessory Models
Format: GLB (single file) or GLTF with textures
Max 10 k triangles | 15 k vertices | 5 MB total
Materials: PBR (Metallic/Roughness workflow)
Optional maps: Normal | Metallic/Roughness | Emissive
Scale reference: Orb radius 16 cm (1 unit = 1 cm)
Attachment rules:
Pivot = point of contact (0, 0, 0)
Forward = +Z Up = +Y
Example: Top accessory extends up (+Y) Front faces +Z Back extends −Z
File Naming
Skins – skin_[theme]_[resolution].png
Example: skin_cosmic_2048x1024.png
Accessories – accessory_[position]_[name]_[size].glb
Example: accessory_top_crown_large.glb
If textures separate:
[name]_basecolor.png, [name]_normal.png, [name]_metallic-roughness.png, [name]_emissive.png
✅ Quality Standards
Visual
Professional finish—no pixelation or artifacts
Cohesive art style and believable materials
Balanced lighting and clean gradients
Technical
No flipped normals or open meshes
Optimized polygons and properly unwrapped UVs
sRGB color textures and validated GLB output
Recommended Tools
2D Texturing: Photoshop | GIMP | Affinity Photo | Procreate
3D Modeling: Blender (recommended) | Maya | 3ds Max | Cinema 4D
Material Painting: Substance Painter | Quixel Mixer | Blender
Validation: gltf-viewer.donmccurdy.com
| glTF Validator
✅ Resources You’ll Receive
UV grid template + safe zone map
Example design with distortion guides
3D reference orb (16 cm radius)
Full technical spec files and submission checklist
Preview tool: orbworld.app/designer/preview
✅ Submission Process
Phase 1 – Concept (Optional)
Submit 2–3 skin and 4–6 accessory sketches for early feedback.
Phase 2 – Final Delivery
Zip all assets in this structure:
orbworld-assets/
├─ skins/
├─ accessories/
└─ previews/
✅ Include 4 preview angles per asset.
Phase 3 – Validation
We’ll test every file for technical compliance, visual polish, and in-engine integration.
Revision Policy:
Minor fixes: included - Major rework: up to 2 rounds
Invalid files must be corrected before approval
✅ Timeline
Week 1: Concepts (optional)
Weeks 2–3: Production
Week 4: Revisions + delivery
Final deadline: [insert date]
✅ Submission Checklist
5 textures (2048×1024 or 4096×2048 PNG)
8 unique accessories (GLB, ≤10 k tris)
All naming and size rules followed
Previews and README included
No errors in glTF Validator
✅ Payment & Rights
Terms:
Payment released on completion
Rights: If you take this job, full commercial ownership of all designs will be granted to OrbWorld.
Portfolio: You may display final assets after release
✅ As a new function, moving from designed object to installation may take some time and sustaining a working relationship and adaptability may be required and appreciated.
✅ Pro Tips for Success
For Skins
Design around the equator first—it’s what users see most.
Use gradients at poles and avoid hard seams.
Test textures on a sphere before final export.
For Accessories
Set the pivot first.
Model to real-world scale (1 unit = 1 cm).
Start low poly, then add detail.
Re-import after export to check materials.
Avoid: misplaced pivots, JPEG skins, distorted poles, exceeding triangle limits.
Inspiration - but let your imagination go wild.
Skin themes: Celestial | Organic | Tech | Nature | Abstract
Accessory ideas: Crowns, Halos, Masks, Wings, Flags, Props, Bases
We can’t wait to see your imagination come alive inside OrbWorld.
Let your designs orbit with style
Related categories:
Graphic Design
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Blender