Cartoonish 3D Game Assets
Budget: $5,000 – $10,000 USD
I’m building a game that relies on vibrant, high-quality visuals, and I need a skilled 3D artist to create both environment pieces and assorted props. The aesthetic is firmly cartoonish—think bold shapes, saturated colors, and a playful feel—yet every asset must still carry high detail and fully-hand-painted or stylized PBR textures so they look crisp up close.
The work will revolve around modular terrain parts (rocks, cliffs, foliage, ground tiles), set-dressing props (crates, barrels, signs, interactive items), and a handful of hero assets that anchor each level. Clean topology, sensible UVs, and texture sets ready for real-time rendering are essential so I can drop them straight into my engine without extra cleanup.
Deliverables
• Game-ready 3D models for environments and props
• 4K or 2K texture maps (albedo, roughness, metallic, normal) in PNG/TGA
• Source files (.blend, .max, or .mb) plus exported .FBX/.OBJ
• A quick preview scene or turntable renders to verify scale and style
I’ll share concept art, reference palettes, and naming conventions once we start; please let me know your typical turnaround and a few portfolio samples in this style so we can lock in milestones and get these worlds populated.
Also there are some design tasks to be performed before to be selected.
The work will revolve around modular terrain parts (rocks, cliffs, foliage, ground tiles), set-dressing props (crates, barrels, signs, interactive items), and a handful of hero assets that anchor each level. Clean topology, sensible UVs, and texture sets ready for real-time rendering are essential so I can drop them straight into my engine without extra cleanup.
Deliverables
• Game-ready 3D models for environments and props
• 4K or 2K texture maps (albedo, roughness, metallic, normal) in PNG/TGA
• Source files (.blend, .max, or .mb) plus exported .FBX/.OBJ
• A quick preview scene or turntable renders to verify scale and style
I’ll share concept art, reference palettes, and naming conventions once we start; please let me know your typical turnaround and a few portfolio samples in this style so we can lock in milestones and get these worlds populated.
Also there are some design tasks to be performed before to be selected.
Related categories:
3D Rendering
Maya
3ds Max
3D Modelling
3D Animation
3D Design
Cinema 4D
3D Art
Blender 3D
3D Game Art