Blender Environment Artist Needed for Scene Setup & Lighting You can add eevee in it of you want like Blender Eevee envi
Budget: $10 – $30 USD
Requirements
The ideal person should have strong Blender experience, particularly in scene composition, lighting, and materials. A solid understanding of composition principles—such as balancing values across the scene, maintaining color harmony, and applying color theory—is essential to make the environments visually appealing. You should also be comfortable working with asset packs, troubleshooting texture or material issues, and making adjustments to ensure everything feels consistent. Since the characters and camera are already animated, the environments you create should support the action naturally. Good rendering skills, attention to detail, and an artistic eye are highly value.
Job Description
lLooking for a 3D environment artist to help build and polish scenes in Blender. The job mainly involves downloading and importing assets, fixing or adjusting them when needed (like textures or UVs), and then placing everything into the scene with proper scale and composition. Once the environment is laid out, the next step is setting up lighting that fits the mood and style of the shot, while making sure textures and materials look good under those lights. Since the characters and camera will already be animated beforehand, your main focus will be on creating environments that blend seamlessly with them and look great once rendered. Should know that how to pack textures in one file and sharing as blend files for complete packed animations as well as the .zip file for texture packs.
You can use these, it explains your requirements pretty well
The ideal person should have strong Blender experience, particularly in scene composition, lighting, and materials. A solid understanding of composition principles—such as balancing values across the scene, maintaining color harmony, and applying color theory—is essential to make the environments visually appealing. You should also be comfortable working with asset packs, troubleshooting texture or material issues, and making adjustments to ensure everything feels consistent. Since the characters and camera are already animated, the environments you create should support the action naturally. Good rendering skills, attention to detail, and an artistic eye are highly value.
Job Description
lLooking for a 3D environment artist to help build and polish scenes in Blender. The job mainly involves downloading and importing assets, fixing or adjusting them when needed (like textures or UVs), and then placing everything into the scene with proper scale and composition. Once the environment is laid out, the next step is setting up lighting that fits the mood and style of the shot, while making sure textures and materials look good under those lights. Since the characters and camera will already be animated beforehand, your main focus will be on creating environments that blend seamlessly with them and look great once rendered. Should know that how to pack textures in one file and sharing as blend files for complete packed animations as well as the .zip file for texture packs.
You can use these, it explains your requirements pretty well
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
Lighting
Blender
Asset Management
Visual Effects