AI-powred AR,VR(XR) Development for Travel PLATFORM
Budget: $250 – $750 USD
Build an AI-powered XR MVP for the Nookloop travel app — combining AR + VR exploration with an AI holographic fox assistant. The system should work on smartphones, INMO Air 3 glasses, and Meta Quest 3, featuring landmark scanning, voice-guided navigation, floating info boards, live translation, gamified check-ins, and an immersive HUD.
Main Features to Develop
• AI Holographic Guide
o 3D low-poly fox avatar with voice interaction
o Explains nearby landmarks using AI (text + speech)
o Responds to voice commands (“Foxy, guide me to…”)
o Anchored in AR space; walks ahead or points at POIs
• AR Experience (Smartphone + INMO Air 3 Glasses + Meta Quest 3)
o Real-world landmark recognition via VPS/GPS
o Floating info boards (text, images, audio)
o AR translation overlay (live text recognition + voice)
o Gamified check-ins, XP badges, and digital collectibles
o HUD (location, weather, XP, coupons, capture/bookmark)
• VR Experience (Meta Quest 3)
o Mirror HUD inside 360° live tour mode
o Virtual exploration guided by human or AI narrator
• AI Integration
o Voice recognition (ASR) + Text-to-speech (TTS)
o Basic NLP to answer context-based user questions
o Connects camera, GPS, and audio input for contextual feedback
Tech Stack / Tools
• Unity (C#) or Unreal Engine (preferred: Unity)
• ARCore / ARKit for phones
• INMO Air 3 SDK for AR glasses (SDK provided)
• OpenXR for Meta Quest 3
• OpenAI API (or local NLP) for AI logic
• Google Vision / OCR for translation overlay
Deliverables
• Fully functional XR MVP build (AR + VR)
• Demo video showing all major interactions
• Organized Unity project (clear folders, prefabs, scripts)
• Basic documentation for setup and future scaling
Ideal Developer
• Experience in AR/VR/XR development (Unity)
• Knowledge of AI assistants/voice integration
• Familiar with INMO Air 3 SDK and Meta Quest 3
• Creative and detail-oriented — understands immersive UX
Main Features to Develop
• AI Holographic Guide
o 3D low-poly fox avatar with voice interaction
o Explains nearby landmarks using AI (text + speech)
o Responds to voice commands (“Foxy, guide me to…”)
o Anchored in AR space; walks ahead or points at POIs
• AR Experience (Smartphone + INMO Air 3 Glasses + Meta Quest 3)
o Real-world landmark recognition via VPS/GPS
o Floating info boards (text, images, audio)
o AR translation overlay (live text recognition + voice)
o Gamified check-ins, XP badges, and digital collectibles
o HUD (location, weather, XP, coupons, capture/bookmark)
• VR Experience (Meta Quest 3)
o Mirror HUD inside 360° live tour mode
o Virtual exploration guided by human or AI narrator
• AI Integration
o Voice recognition (ASR) + Text-to-speech (TTS)
o Basic NLP to answer context-based user questions
o Connects camera, GPS, and audio input for contextual feedback
Tech Stack / Tools
• Unity (C#) or Unreal Engine (preferred: Unity)
• ARCore / ARKit for phones
• INMO Air 3 SDK for AR glasses (SDK provided)
• OpenXR for Meta Quest 3
• OpenAI API (or local NLP) for AI logic
• Google Vision / OCR for translation overlay
Deliverables
• Fully functional XR MVP build (AR + VR)
• Demo video showing all major interactions
• Organized Unity project (clear folders, prefabs, scripts)
• Basic documentation for setup and future scaling
Ideal Developer
• Experience in AR/VR/XR development (Unity)
• Knowledge of AI assistants/voice integration
• Familiar with INMO Air 3 SDK and Meta Quest 3
• Creative and detail-oriented — understands immersive UX
Related categories:
Animation
Augmented Reality
Unity
Virtual Reality
AR / VR 3D Asset
AI Text-to-speech
AI Chatbot
AI Development