Immersive Flat AR/VR Tour
Budget: ₹12,500 – ₹37,500 INR
I want to showcase a new residential unit through a complete, fully interactive AR/VR experience. The brief is simple: model the entire flat—living room, bedrooms, kitchen, hallways, balconies, every corner—and turn it into a walk-through that feels as close to being there as possible.
The end use is a buyer-facing virtual tour, so visual fidelity, realistic lighting, and intuitive in-scene navigation matter more than technical bells and whistles. At the same time, I do need genuine interactivity: users should open doors, switch lights, change wall colours or furniture finishes, pick up brochures, and jump between information hotspots without leaving the headset or browser.
You’re free to build in Unity, Unreal Engine, WebXR or another platform you are comfortable with, as long as the result runs smoothly on common headsets (Quest 2/3, Vive) and also offers a WebGL/WebXR fallback for desktop and mobile.
Deliverables
• High-quality, optimised 3D model of the full flat with textures and PBR materials
• Interactive AR/VR scene with the user-interaction layer (clickable hotspots, object states, UI prompts)
• Build files + source project so I can update finishes later
• Short setup guide and recording of the tour for marketing teasers
Acceptance criteria
• No visible geometry glitches, pop-ins or texture blurring inside headset
• Average headset FPS ≥ 72 on Quest 2 with default lighting preset
• All interaction points work as described (doors, switches, colour swaps, info panels)
If you have a previous real-estate walk-through in your portfolio, share the link so I can gauge style and performance.
The end use is a buyer-facing virtual tour, so visual fidelity, realistic lighting, and intuitive in-scene navigation matter more than technical bells and whistles. At the same time, I do need genuine interactivity: users should open doors, switch lights, change wall colours or furniture finishes, pick up brochures, and jump between information hotspots without leaving the headset or browser.
You’re free to build in Unity, Unreal Engine, WebXR or another platform you are comfortable with, as long as the result runs smoothly on common headsets (Quest 2/3, Vive) and also offers a WebGL/WebXR fallback for desktop and mobile.
Deliverables
• High-quality, optimised 3D model of the full flat with textures and PBR materials
• Interactive AR/VR scene with the user-interaction layer (clickable hotspots, object states, UI prompts)
• Build files + source project so I can update finishes later
• Short setup guide and recording of the tour for marketing teasers
Acceptance criteria
• No visible geometry glitches, pop-ins or texture blurring inside headset
• Average headset FPS ≥ 72 on Quest 2 with default lighting preset
• All interaction points work as described (doors, switches, colour swaps, info panels)
If you have a previous real-estate walk-through in your portfolio, share the link so I can gauge style and performance.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
3D Design
Unreal Engine
Unity
AR / VR 3D Asset