edit tiny issue in 3dmax
Budget: $10 – $30 USD
we have hoodie model and the zipper is texture. they look ok on screen with keyshot but when exporting to glb and usdz, they lost their map
i guess there must be something wrong with 3dmax because we tested all the ways mapping in keyshot
all in attachment
i need perfect zipper and the cause of this issue
tell me about what you guess about issue on the bit so that i know you don't use auto bit (which takes 90%)
i guess there must be something wrong with 3dmax because we tested all the ways mapping in keyshot
all in attachment
i need perfect zipper and the cause of this issue
tell me about what you guess about issue on the bit so that i know you don't use auto bit (which takes 90%)