3D Modeler & Sculptor
Budget: $15 – $25 USD
Who We Are:
We are innovators; we are integrators; we are Polker. We create technology that we then integrate into our platform and deliver to our user base so that they may use it for immersive and transparent gameplay on a global scale. We are an online Poker game that uses an in-game currency with no real-world value for non-gambling gameplay while providing the ability to earn NFTs via winning games. https://polker.game/
Our Mission:
As the first blockchain-based free-to-play / play-to-earn NFT Poker game that uses Unreal Engine 4 and TRNG technology, our mission is to make history. We strive to unlock new technologies and implement them in our platform, and we do so in an inclusive workplace where all individuals can feel confident and empowered. We’re looking to grow our team by finding more like-minded individuals who share our passion for innovation.
Reporting to
Monique (Art Project Manager), Alex (Art Director), or myself (Hector/Chief of Gaming)
Job Description:
• Strong modeling, Sculpting, UVing, and Texturing skills required. (3d Sculpting and 3d Modeling are a MUST!)
• Modeling production-level 3D art assets, including characters, clothes, animals/ creatures, for gaming and cinematics/animations purposes, and any needed 3D props assets.
• Optimize assets: topology reduction, draw call reduction, texture baking, etc.
• You will be skilled in sculpting, modeling, texturing, UV mapping, lighting, and rendering at a level that lives up to the ever-increasing POLKER standard of quality.
• Ability to sculpt stylized assets or characters in Zbrush/Mudbox/3dsMax/Maya.
• Ability to provide multiple assets(outfits) for the same character/object.
• +5 years of experience in a 3D Artist role in the video/mobile games industry or TV/film.
• Knowledge of map creation (normal map, height map, ambient occlusion, curvature, cavity..).
• Understanding of lighting theory, color space, photography, exposure, reflection, occlusion, dynamic range, color correction, post-process, etc.
• Understanding of physically based materials and workflows, global illumination, and light baking techniques.
• Strong attention to detail.
• Passion for video and mobile games.
Full proficiency in software packages and tools of the games industry is listed below:
• Blender /3ds Max/Maya/Houdini.
• Photoshop (Required).
• Marvelous designer.
• Character Creator.
• Substance Painter and/or Designer.
• Zbrush/Mudbox.
• PBR workflow.
Required Skills:
• Highly proficient in minimum THREE of the following disciplines and/or intermediate in all of them:
• Modeling Environments, Characters, Clothes, Animales/ Creatures, Buildings & Castles, SciFi Scenes.
• Texturing.
• Sculpting.
• Rendering.
Would be Nice Features:
• Proficiency in Unreal Engine
• UI/UX Design skills for gaming
Daily activities
Task-based workload with daily SCRUM updates and voice calls every Monday and Friday.
Working hours
Standard hours are 9 - 6 Manila time. Please advise any variation you may require. Flexible
We are innovators; we are integrators; we are Polker. We create technology that we then integrate into our platform and deliver to our user base so that they may use it for immersive and transparent gameplay on a global scale. We are an online Poker game that uses an in-game currency with no real-world value for non-gambling gameplay while providing the ability to earn NFTs via winning games. https://polker.game/
Our Mission:
As the first blockchain-based free-to-play / play-to-earn NFT Poker game that uses Unreal Engine 4 and TRNG technology, our mission is to make history. We strive to unlock new technologies and implement them in our platform, and we do so in an inclusive workplace where all individuals can feel confident and empowered. We’re looking to grow our team by finding more like-minded individuals who share our passion for innovation.
Reporting to
Monique (Art Project Manager), Alex (Art Director), or myself (Hector/Chief of Gaming)
Job Description:
• Strong modeling, Sculpting, UVing, and Texturing skills required. (3d Sculpting and 3d Modeling are a MUST!)
• Modeling production-level 3D art assets, including characters, clothes, animals/ creatures, for gaming and cinematics/animations purposes, and any needed 3D props assets.
• Optimize assets: topology reduction, draw call reduction, texture baking, etc.
• You will be skilled in sculpting, modeling, texturing, UV mapping, lighting, and rendering at a level that lives up to the ever-increasing POLKER standard of quality.
• Ability to sculpt stylized assets or characters in Zbrush/Mudbox/3dsMax/Maya.
• Ability to provide multiple assets(outfits) for the same character/object.
• +5 years of experience in a 3D Artist role in the video/mobile games industry or TV/film.
• Knowledge of map creation (normal map, height map, ambient occlusion, curvature, cavity..).
• Understanding of lighting theory, color space, photography, exposure, reflection, occlusion, dynamic range, color correction, post-process, etc.
• Understanding of physically based materials and workflows, global illumination, and light baking techniques.
• Strong attention to detail.
• Passion for video and mobile games.
Full proficiency in software packages and tools of the games industry is listed below:
• Blender /3ds Max/Maya/Houdini.
• Photoshop (Required).
• Marvelous designer.
• Character Creator.
• Substance Painter and/or Designer.
• Zbrush/Mudbox.
• PBR workflow.
Required Skills:
• Highly proficient in minimum THREE of the following disciplines and/or intermediate in all of them:
• Modeling Environments, Characters, Clothes, Animales/ Creatures, Buildings & Castles, SciFi Scenes.
• Texturing.
• Sculpting.
• Rendering.
Would be Nice Features:
• Proficiency in Unreal Engine
• UI/UX Design skills for gaming
Daily activities
Task-based workload with daily SCRUM updates and voice calls every Monday and Friday.
Working hours
Standard hours are 9 - 6 Manila time. Please advise any variation you may require. Flexible