Make changes in existing 3dsMax script for animation export
Budget: $30 – $250 USD
I am looking for a skilled 3dsMax script developer to make some additions to an existing script. The ideal candidate should have experience in 3dsMax and scripting languages such as MaxScript or Python.
Specific requirements for the project include:
- Adding new features to the existing script
- Working closely with me to understand the desired functionality
- Ensuring the code is optimized and bug-free
The timeframe for completion is flexible, allowing for the developer to work at their own pace.
The attached file is MultiTakeExporter.ms. What it does:
- Exports scene with animations from 3ds Max to *.fbx file. Each animation is exported as separate "take" named in the script. Each animation is divided in a timeline. For example name:frames: run:0-100, walk:100:200, idle:200:300 and so on.
TASK:
Read Note track for each animation and replace expot algoritm.
Specific requirements for the project include:
- Adding new features to the existing script
- Working closely with me to understand the desired functionality
- Ensuring the code is optimized and bug-free
The timeframe for completion is flexible, allowing for the developer to work at their own pace.
The attached file is MultiTakeExporter.ms. What it does:
- Exports scene with animations from 3ds Max to *.fbx file. Each animation is exported as separate "take" named in the script. Each animation is divided in a timeline. For example name:frames: run:0-100, walk:100:200, idle:200:300 and so on.
TASK:
Read Note track for each animation and replace expot algoritm.