Photorealistic Timber Building Renders
Budget: $2 – $8 USD
I already have clean 3D geometry for a series of small timber structures—think horse stables, shelters and compact workshops. What I still need are top-tier, photorealistic renders that will slot straight into our web-based 3D product viewer.
You will start from my supplied models, refine the timber, metal and roofing materials so grain, knots and subtle weathering read believably, then light each scene in a natural outdoor setting. I’m after that just-after-sunrise softness or bright midday clarity—whichever shows the buildings at their best—while keeping shadows accurate and colours true to life.
Once textures, lighting and cameras are locked, please produce:
• High-resolution still images (4K minimum) from agreed angles
• A turntable or orbit animation ready for conversion to an interactive viewer (GLTF sequence or equivalent)
Renders should be free of noise, with crisp edges and realistic depth of field; interior darkness or blown-out highlights will be a rejection point. If you work in Blender (Cycles/Eevee), 3ds Max + V-Ray, or a comparable physically-based renderer, that’s perfect—just share source files so we can make future tweaks in-house.
If this sounds like your wheelhouse, let’s talk timing and file hand-off so we can get these stables looking alive.
You will start from my supplied models, refine the timber, metal and roofing materials so grain, knots and subtle weathering read believably, then light each scene in a natural outdoor setting. I’m after that just-after-sunrise softness or bright midday clarity—whichever shows the buildings at their best—while keeping shadows accurate and colours true to life.
Once textures, lighting and cameras are locked, please produce:
• High-resolution still images (4K minimum) from agreed angles
• A turntable or orbit animation ready for conversion to an interactive viewer (GLTF sequence or equivalent)
Renders should be free of noise, with crisp edges and realistic depth of field; interior darkness or blown-out highlights will be a rejection point. If you work in Blender (Cycles/Eevee), 3ds Max + V-Ray, or a comparable physically-based renderer, that’s perfect—just share source files so we can make future tweaks in-house.
If this sounds like your wheelhouse, let’s talk timing and file hand-off so we can get these stables looking alive.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
3D Graphic Design