3Ds Max V-Ray Product Scene
Budget: $250 – $750 USD
I need a complete, clean 3Ds Max 2020 scene set up in V-Ray that presents a product showcase. The brief covers everything from polygon-efficient modeling through to final lighting and camera composition, with realistic materials, source file is required so I can render
Please don't ask for my budget, that is unprofessional.
I can't ask my customer what is their budget, so never ask me this unprofessional question.
What I will supply: reference photos only, no drawings or dimensions.
What I need back: the native .max file, all linked textures, any V-Ray proxies, HDRIs, and render presets so I can open the project and hit “Render” without relinking or tweaking anything.
Key points
• Build the product, scale and dimensions are not important. Proportion is important.
• Apply physically-based V-Ray materials; keep names tidy for easy tweaking.
• Set up at least two well-composed cameras showcasing hero and detail angles.
• Light the scene for a premium catalogue look—soft shadows, controlled reflections, no blown highlights.
• Organise layers, groups, and helpers logically so the file stays readable.
I’m aiming for a finished scene that is both visually polished and technically organized, ready for further iteration if the client requests alternate angles later. If this fits your workflow, let’s get started right away.
Please don't ask for my budget, that is unprofessional.
I can't ask my customer what is their budget, so never ask me this unprofessional question.
What I will supply: reference photos only, no drawings or dimensions.
What I need back: the native .max file, all linked textures, any V-Ray proxies, HDRIs, and render presets so I can open the project and hit “Render” without relinking or tweaking anything.
Key points
• Build the product, scale and dimensions are not important. Proportion is important.
• Apply physically-based V-Ray materials; keep names tidy for easy tweaking.
• Set up at least two well-composed cameras showcasing hero and detail angles.
• Light the scene for a premium catalogue look—soft shadows, controlled reflections, no blown highlights.
• Organise layers, groups, and helpers logically so the file stays readable.
I’m aiming for a finished scene that is both visually polished and technically organized, ready for further iteration if the client requests alternate angles later. If this fits your workflow, let’s get started right away.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D Layout
3D Visualization
V-Ray
3D Studio Max
3D Graphic Design