CC4 Stylized Hanuman for iClone8
Budget: $30 – $250 AUD
I am building a scene in iClone 8 and need a full-featured Hanuman character created in Character Creator 4. The look should be unmistakably stylized rather than photoreal, yet still powerful and heroic.
All visual elements matter equally to me—facial features and expressive morphs, a well-defined simian-human musculature, plus clothing, jewellery, tail and gada that feel faithful to the lore while fitting the stylised direction. Please keep the CC4 topology clean so I can tweak textures or add spring effects later if needed.
Animation is required: a basic locomotion set (idle, walk, run), a handful of combat actions, and at least one signature special-ability move (for example, a mighty leap or a size-changing pose). These can be delivered as separate Motion files or embedded in the iAvatar; just ensure they play correctly inside iClone 8 without additional retargeting.
Deliverables
• CC4 character (.ccAvatar or .iAvatar) fully compatible with iClone 8
• Texture maps (4K preferred) and any custom shaders/materials
• Motion files for the three animation categories noted above
• Simple read-me outlining layer structure and animation triggers
I will review the model directly in iClone 8; final approval depends on clean rigging (no mesh deformation on extreme poses), expressive facial blendshapes, and smooth playback of each supplied animation. If this sounds straightforward, let me know your timeline and any portfolio examples of stylised mythological characters you have built previously.
All visual elements matter equally to me—facial features and expressive morphs, a well-defined simian-human musculature, plus clothing, jewellery, tail and gada that feel faithful to the lore while fitting the stylised direction. Please keep the CC4 topology clean so I can tweak textures or add spring effects later if needed.
Animation is required: a basic locomotion set (idle, walk, run), a handful of combat actions, and at least one signature special-ability move (for example, a mighty leap or a size-changing pose). These can be delivered as separate Motion files or embedded in the iAvatar; just ensure they play correctly inside iClone 8 without additional retargeting.
Deliverables
• CC4 character (.ccAvatar or .iAvatar) fully compatible with iClone 8
• Texture maps (4K preferred) and any custom shaders/materials
• Motion files for the three animation categories noted above
• Simple read-me outlining layer structure and animation triggers
I will review the model directly in iClone 8; final approval depends on clean rigging (no mesh deformation on extreme poses), expressive facial blendshapes, and smooth playback of each supplied animation. If this sounds straightforward, let me know your timeline and any portfolio examples of stylised mythological characters you have built previously.
Related categories:
Game Design
3D Rendering
Animation
3D Modelling
3D Animation
3D Rigging
3D Graphic Design
Character Animation