Stylized Cartoon Snake Animation and Rigging
Budget: $1,500 – $3,000 USD
We are seeking a skilled 3D animator to rig and animate a stylized cartoon snake character for real-time game development (Unity/Unreal). The character features a large expressive head, simple stylized body patterns, and a long flexible form designed for smooth, appealing motion.
The main objective is to achieve clean and visually appealing snake locomotion using stylized S-curve movement, while maintaining consistent volume and avoiding deformation issues. The animation style should be expressive and slightly exaggerated, inspired by modern animated films (Pixar/DreamWorks), rather than realistic.
All animations must be optimized for real-time performance, loop seamlessly where required, and remain consistent with the provided design sheet.
Rigging
- Spline or IK-based snake rig
- Controls for head, jaw, and full body
- Clean deformation, game-ready setup
Animations
- Idle (loop) – subtle movement, personality
- Move (loop) – smooth slithering motion
- Run (loop) – faster, more dynamic movement
- Attack – wind-up, strike, recover
- Fly/Glide – stylized floating motion
- Turn – smooth direction change
- Hit (optional) – quick reaction
Technical Requirements
- FBX format, 30 or 60 FPS
- Loop-ready animations
- Optimized for real-time engines
Deliverables
- Rigged character
- Animation clips
- Preview/playblast renders
The main objective is to achieve clean and visually appealing snake locomotion using stylized S-curve movement, while maintaining consistent volume and avoiding deformation issues. The animation style should be expressive and slightly exaggerated, inspired by modern animated films (Pixar/DreamWorks), rather than realistic.
All animations must be optimized for real-time performance, loop seamlessly where required, and remain consistent with the provided design sheet.
Rigging
- Spline or IK-based snake rig
- Controls for head, jaw, and full body
- Clean deformation, game-ready setup
Animations
- Idle (loop) – subtle movement, personality
- Move (loop) – smooth slithering motion
- Run (loop) – faster, more dynamic movement
- Attack – wind-up, strike, recover
- Fly/Glide – stylized floating motion
- Turn – smooth direction change
- Hit (optional) – quick reaction
Technical Requirements
- FBX format, 30 or 60 FPS
- Loop-ready animations
- Optimized for real-time engines
Deliverables
- Rigged character
- Animation clips
- Preview/playblast renders
Related categories:
Animation
Maya
3ds Max
3D Modelling
3D Animation
Game Development
Unreal Engine
Blender
3D Rigging
Unity