Spine Disc pathology Rig System
Budget: $3,000 – $5,000 USD
3ds Max Rigger for Spine Anatomy Project
Looking for a rigger experienced in 3ds Max to set up a clean, anatomically informed spine rig for a medical visualization project.
You’ll be working with full spine anatomy and reference materials to create a rig that supports disc-level control and directional deformation. Clean hierarchy, precision, and anatomical awareness are important.
Deliverables:
* Fully rigged spine (C1–S1) with disc-level control
* Clearly organized, labeled control structure
* Single 3ds Max scene file with clean hierarchy and deformation system in place
This is contract-based work. More details will be shared during interviews.
Ideal Skills:
- Proficiency in 3ds Max rigging
- Strong anatomical knowledge
- Attention to detail and precision
Looking for a rigger experienced in 3ds Max to set up a clean, anatomically informed spine rig for a medical visualization project.
You’ll be working with full spine anatomy and reference materials to create a rig that supports disc-level control and directional deformation. Clean hierarchy, precision, and anatomical awareness are important.
Deliverables:
* Fully rigged spine (C1–S1) with disc-level control
* Clearly organized, labeled control structure
* Single 3ds Max scene file with clean hierarchy and deformation system in place
This is contract-based work. More details will be shared during interviews.
Ideal Skills:
- Proficiency in 3ds Max rigging
- Strong anatomical knowledge
- Attention to detail and precision
Related categories:
3D Rendering
Animation
3ds Max
3D Modelling
3D Animation
3D Design
3D Rigging
3D Visualization
Unity
3D Studio Max