Spine Disc pathology Rig System

Job ID: 39660842

Budget: $3,000 – $5,000 USD

3ds Max Rigger for Spine Anatomy Project

Looking for a rigger experienced in 3ds Max to set up a clean, anatomically informed spine rig for a medical visualization project.

You’ll be working with full spine anatomy and reference materials to create a rig that supports disc-level control and directional deformation. Clean hierarchy, precision, and anatomical awareness are important.

Deliverables:

* Fully rigged spine (C1–S1) with disc-level control
* Clearly organized, labeled control structure
* Single 3ds Max scene file with clean hierarchy and deformation system in place

This is contract-based work. More details will be shared during interviews.

Ideal Skills:
- Proficiency in 3ds Max rigging
- Strong anatomical knowledge
- Attention to detail and precision