Schwi Dola VRM Model Creation
Budget: $250 – $750 USD
I’m commissioning a fully-rigged 3D model of Schwi Dola from *No Game No Life* in a cozy sweater, intended primarily for VRM use. Please keep the mesh around 50 000 + polygons, with detailed PBR textures that hold up both in close-ups and wide shots.
Rigging & expressions
The model has to include complete mouth and eye morphs so I can drive lip-sync and eye-tracking in real time. Blendshapes (or equivalent) for happiness, sadness, and anger are essential; feel free to add any extra expressions you think would enrich a performance.
Animation & physics
I need smooth, looping dance animations that will import cleanly into typical MMD pipelines, plus standard idle and transition poses to make the character feel alive in VR. Long, fluid hair and cloth physics on the sweater should behave naturally when retargeted in VRChat or VTube Studio.
File delivery
• VRM file ready to drop into Unity
• All original textures (PNG/TGA) and substance/PSD sources
• FBX with the skeleton and animation clips
• A short video or GIF demonstrating the hair physics, emotion toggles, and the included dance loop
I’ll run the model through Unity, VRCCK, and MMD as acceptance tests. Let me know your preferred workflow—Blender, Maya, or any other tool is fine—as long as the final output meets the specs above. Feel free to share relevant portfolio pieces that show comparable hair physics or facial rigs; I’m eager to get started.
Rigging & expressions
The model has to include complete mouth and eye morphs so I can drive lip-sync and eye-tracking in real time. Blendshapes (or equivalent) for happiness, sadness, and anger are essential; feel free to add any extra expressions you think would enrich a performance.
Animation & physics
I need smooth, looping dance animations that will import cleanly into typical MMD pipelines, plus standard idle and transition poses to make the character feel alive in VR. Long, fluid hair and cloth physics on the sweater should behave naturally when retargeted in VRChat or VTube Studio.
File delivery
• VRM file ready to drop into Unity
• All original textures (PNG/TGA) and substance/PSD sources
• FBX with the skeleton and animation clips
• A short video or GIF demonstrating the hair physics, emotion toggles, and the included dance loop
I’ll run the model through Unity, VRCCK, and MMD as acceptance tests. Let me know your preferred workflow—Blender, Maya, or any other tool is fine—as long as the final output meets the specs above. Feel free to share relevant portfolio pieces that show comparable hair physics or facial rigs; I’m eager to get started.
Related categories:
3D Rendering
Maya
3ds Max
3D Modelling
3D Animation
3D Design
3D Rigging
Unity
3D Graphic Design
Character Design