Rigging character
Budget: $14 – $30 NZD
I have a single humanoid character model that now needs a clean, production-ready rig for an upcoming animation. The mesh is final; what I’m looking for is a well-structured skeleton, sensible control curves and solid skin weighting so my animators can jump straight into blocking.
The rig should support standard IK/FK switching for arms and legs, logical naming, zero-pose reset, and deformation that stays stable under extreme poses. If you’re comfortable adding a lightweight facial setup for eyes, jaw and a few key expressions, please feel free to factor that in—nice to have but not strictly mandatory.
I work primarily in Maya 2020, yet I’m happy to accept rigs built in Blender or Houdini as long as they export cleanly to FBX and retain the control objects. Please keep the graph organised and avoid proprietary plugins.
Deliverables
• Fully rigged character file (Maya scene or FBX with embedded controls)
• Short play-blast or viewport capture demonstrating each control
• Any custom picker, script or simple documentation needed to operate the rig
Let me know your estimated turnaround time and share a couple of samples that show comparable humanoid rigs you’ve built. Looking forward to collaborating!
The rig should support standard IK/FK switching for arms and legs, logical naming, zero-pose reset, and deformation that stays stable under extreme poses. If you’re comfortable adding a lightweight facial setup for eyes, jaw and a few key expressions, please feel free to factor that in—nice to have but not strictly mandatory.
I work primarily in Maya 2020, yet I’m happy to accept rigs built in Blender or Houdini as long as they export cleanly to FBX and retain the control objects. Please keep the graph organised and avoid proprietary plugins.
Deliverables
• Fully rigged character file (Maya scene or FBX with embedded controls)
• Short play-blast or viewport capture demonstrating each control
• Any custom picker, script or simple documentation needed to operate the rig
Let me know your estimated turnaround time and share a couple of samples that show comparable humanoid rigs you’ve built. Looking forward to collaborating!
Related categories:
Animation
Maya
3D Modelling
3D Animation
Blender
Houdini
3D Rigging
3D Visualization
3D Art
Character Design