3D Rigging Specialist for Spaceships Required
Budget: $30 – $250 USD
Freelance Opportunity: 3D Rigging Artist (Spaceships)
Arcane Horizon Studios is looking for a talented 3D Rigging Artist to assist with rigging a variety of spaceship assets for an upcoming project.
What You’ll Be Doing:
Rigging modular and multi-part spaceship models (turrets, cannons, moving parts, etc.)
Setting up clean, efficient bone hierarchies for animation and gameplay use
Ensuring rigs are optimized for real-time use in Unreal Engine
Collaborating with the development team to meet technical and visual requirements
What We’re Looking For:
Experience with rigging hard-surface models (vehicles, ships, machinery)
Strong understanding of bone structures, constraints, and animation workflows
Familiarity with Blender (or similar tools) and Unreal Engine pipelines
Ability to create clean, organized, and scalable rigs
Project Scope:
Multiple ship classes with varying complexity
Focus on functionality (turrets, rotation, elevation, etc.)
Potential for ongoing work depending on performance
Who This Is For:
Freelancers looking to build portfolio work in sci-fi/space projects
Artists comfortable working independently with clear deliverables
Individuals who enjoy technical problem-solving in rigging
Interested?
Send a message with:
Portfolio (especially rigging work)
Relevant experience
Availability
Let’s build something incredible together.
Arcane Horizon Studios is looking for a talented 3D Rigging Artist to assist with rigging a variety of spaceship assets for an upcoming project.
What You’ll Be Doing:
Rigging modular and multi-part spaceship models (turrets, cannons, moving parts, etc.)
Setting up clean, efficient bone hierarchies for animation and gameplay use
Ensuring rigs are optimized for real-time use in Unreal Engine
Collaborating with the development team to meet technical and visual requirements
What We’re Looking For:
Experience with rigging hard-surface models (vehicles, ships, machinery)
Strong understanding of bone structures, constraints, and animation workflows
Familiarity with Blender (or similar tools) and Unreal Engine pipelines
Ability to create clean, organized, and scalable rigs
Project Scope:
Multiple ship classes with varying complexity
Focus on functionality (turrets, rotation, elevation, etc.)
Potential for ongoing work depending on performance
Who This Is For:
Freelancers looking to build portfolio work in sci-fi/space projects
Artists comfortable working independently with clear deliverables
Individuals who enjoy technical problem-solving in rigging
Interested?
Send a message with:
Portfolio (especially rigging work)
Relevant experience
Availability
Let’s build something incredible together.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Unreal Engine
Blender
3D Rigging