Realistic Dog 3D Model & Rig
Budget: $250 – $999 USD
I want a lifelike 3D replica of my dog to put in the games I develop in Unreal (FBX required), fully rigged so the skeleton, IK/FK controls and facial blend-shapes make every move feel natural. The style must stay realistic, fur, muscle movement and proportions should match the photos and video references I’ll provide.
Once the rig is done, I need a small animation library that I can drop straight into Unreal:
• Walk cycle
• Run cycle
• Sit & idle sit
• “Receiving a pet” reaction (lean-in, head tilt)
• Tail wag loop
• Roll over
• Shake/paw offer
Clean, game-ready topology, PBR textures and organized file naming are essential. Please send links to past work that shows realistic animal modelling, grooming and animation if possible
Deliverables I expect:
1. Native scene file (Maya/Blender), FBX export, and texture sets (BaseColor, Normal, Roughness, AO, Metallic).
2. Animation clips separated, baked and labeled.
3. Ideally documentation on the control rig so I can retarget or tweak actions later.
I’ll be available for quick feedback rounds at every milestone—block-out, sculpt, grooming, rig, and each animation pass—so we can keep revisions light and the final product polished.
I don’t actually talk like a robot. This was auto generated mostly lol. I have a million more pictures if needed
Once the rig is done, I need a small animation library that I can drop straight into Unreal:
• Walk cycle
• Run cycle
• Sit & idle sit
• “Receiving a pet” reaction (lean-in, head tilt)
• Tail wag loop
• Roll over
• Shake/paw offer
Clean, game-ready topology, PBR textures and organized file naming are essential. Please send links to past work that shows realistic animal modelling, grooming and animation if possible
Deliverables I expect:
1. Native scene file (Maya/Blender), FBX export, and texture sets (BaseColor, Normal, Roughness, AO, Metallic).
2. Animation clips separated, baked and labeled.
3. Ideally documentation on the control rig so I can retarget or tweak actions later.
I’ll be available for quick feedback rounds at every milestone—block-out, sculpt, grooming, rig, and each animation pass—so we can keep revisions light and the final product polished.
I don’t actually talk like a robot. This was auto generated mostly lol. I have a million more pictures if needed
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Game Development
Unreal Engine
Blender
3D Rigging
3D Graphic Design