Realistic Character Rigging for Zombie Game unreal engine
Budget: ₹1,500 – ₹12,500 INR
I’m building a 3D game and now need a dedicated artist to take charge of the character side: modelling, clean topology, full skinning and a production-ready rig that drops straight into Unity or Unreal. The aesthetic is firmly realistic, but I’m targeting a medium-poly budget so the end result remains performant on mid-range hardware without losing definition in facial features, hands or clothing folds.
You’ll receive concept art, turnaround sheets and a few technical guidelines on bone naming conventions and texture resolution. From there I expect you to sculpt or block-out, retopo into an efficient mesh, bake the normal/AO maps, create PBR textures and build a controller-friendly rig complete with IK/FK switching, facial blendshapes and proper weight painting. Blender, Maya or 3ds Max are all fine—just let me know which pipeline you prefer so we can keep the export process smooth.
Deliverables
• Game-ready FBX (high,medium-poly, quads where practical)
• 4K or 2K PBR texture sets (albedo, normal, roughness, metallic, AO)
• Fully tested rig with animation controls and clean hierarchy
• Source files (BLEND/MB/MAX, Substance Painter/Designer files if used)
Acceptance criteria
– Mesh imports into Unity/Unreal without warnings
– Rig deforms naturally through full motion range, no obvious skin tearing or flipped normals
– Texture maps free of seams and artefacts, matching the provided colour palette
If you thrive on bringing lifelike characters to games and can turn around high-quality work on a clear schedule, let’s talk—I’m ready to start as soon as you are.
You’ll receive concept art, turnaround sheets and a few technical guidelines on bone naming conventions and texture resolution. From there I expect you to sculpt or block-out, retopo into an efficient mesh, bake the normal/AO maps, create PBR textures and build a controller-friendly rig complete with IK/FK switching, facial blendshapes and proper weight painting. Blender, Maya or 3ds Max are all fine—just let me know which pipeline you prefer so we can keep the export process smooth.
Deliverables
• Game-ready FBX (high,medium-poly, quads where practical)
• 4K or 2K PBR texture sets (albedo, normal, roughness, metallic, AO)
• Fully tested rig with animation controls and clean hierarchy
• Source files (BLEND/MB/MAX, Substance Painter/Designer files if used)
Acceptance criteria
– Mesh imports into Unity/Unreal without warnings
– Rig deforms naturally through full motion range, no obvious skin tearing or flipped normals
– Texture maps free of seams and artefacts, matching the provided colour palette
If you thrive on bringing lifelike characters to games and can turn around high-quality work on a clear schedule, let’s talk—I’m ready to start as soon as you are.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
Blender
3D Rigging