Maya 3D Toon Character Rigging
Budget: ₹1,500 – ₹12,500 INR
I already have a clean, production-ready humanoid model and now need a solid intermediate rig built entirely in Autodesk Maya. The goal is to give my animators an intuitive control setup that includes: switchable IK/FK arms and legs, twist joints where needed for smoother deformation, and a facial rig capable of expressive mouth shapes and basic emotion control.
Keep everything native to Maya so the scene stays portable—no custom plug-ins or proprietary tools. A tidy hierarchy, clearly named controls, and zeroed transforms in the default pose are essential.
Deliverables
• Rigged .ma or .mb file, Maya 2020 or newer
• Quick playblast or viewport capture demonstrating full body and facial range of motion
• Short read-me explaining controls, constraints, and any usage notes
I’ll hand over the model in FBX or MA as soon as we kick off. If you’ve shipped similar IK/FK + facial setups before, please drop a reel or sample scene so I can gauge fit.
Keep everything native to Maya so the scene stays portable—no custom plug-ins or proprietary tools. A tidy hierarchy, clearly named controls, and zeroed transforms in the default pose are essential.
Deliverables
• Rigged .ma or .mb file, Maya 2020 or newer
• Quick playblast or viewport capture demonstrating full body and facial range of motion
• Short read-me explaining controls, constraints, and any usage notes
I’ll hand over the model in FBX or MA as soon as we kick off. If you’ve shipped similar IK/FK + facial setups before, please drop a reel or sample scene so I can gauge fit.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Motion Graphics
3D Rigging
3D Visualization
3D Graphic Design
3D Art