Maya Expert for Prop Fixes
Budget: ₹600 – ₹1,500 INR
I have several prop models built in Autodesk Maya that need a quick, tidy polish before they head into production. The geometry needs a once-over for clean edge flow, a few minor rigging issues must be resolved, and the existing UV maps require careful adjustment so textures bake without stretching or wasted space.
Here’s what I need from you:
• Geometry fixes on each prop—remove stray verts, close tiny gaps, correct normals.
• Rigging issues ironed out so pivots, constraints, and simple control handles behave predictably.
• Adjusting existing UV maps—keep island layout logical, maximize texel density, avoid overlaps.
• A short walkthrough (text or screen grab) of the steps you took so I can replicate the process on future props.
I’ll supply the .mb files and current texture sets. Keep everything Maya-native; no third-party plugins required. I’m aiming for a clean, production-ready result that I can drop straight into my game engine after texture baking. If you’re comfortable working fast and efficiently within a lean budget, let’s connect.
Here’s what I need from you:
• Geometry fixes on each prop—remove stray verts, close tiny gaps, correct normals.
• Rigging issues ironed out so pivots, constraints, and simple control handles behave predictably.
• Adjusting existing UV maps—keep island layout logical, maximize texel density, avoid overlaps.
• A short walkthrough (text or screen grab) of the steps you took so I can replicate the process on future props.
I’ll supply the .mb files and current texture sets. Keep everything Maya-native; no third-party plugins required. I’m aiming for a clean, production-ready result that I can drop straight into my game engine after texture baking. If you’re comfortable working fast and efficiently within a lean budget, let’s connect.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D CAD
3D Rigging
3D Visualization