Low-Poly Character & Weapon Rigging
Budget: €30 – €250 EUR
MISSION:
I need a low poly character model (static mesh) + AK47 weapon RIGGED AND SKINNED on the standard Mixamo skeleton for Unity.
IMPORTANT: The character model currently has NO skeleton - it's a static mesh. You need to:
- Add the Mixamo skeleton inside the model
- Skin/weight paint the mesh to the bones
WHAT I PROVIDE:
- Static character mesh with AK47 weapon (FBX)
- Mixamo skeleton reference (Y Bot T-pose)
- 3 test animations (Firing Rifle, Rifle Idle, Rifle Walk)
REQUIREMENTS:
1. Rig the Mixamo skeleton inside the character model (Humanoid)
2. Skin/weight paint the mesh to the bones (proper deformation)
3. Parent the AK47 weapon to the Right Hand bone
4. Adjust weapon position/rotation to look natural
5. Test with all 3 animations provided
6. CRITICAL: Send VIDEO/GIF proof showing animations work correctly before final delivery
DELIVERABLE:
- Character_Rigged.fbx (mesh + skeleton + weapon, ready for Unity)
- Video proof (MP4 or GIF) showing all 3 animations
- FBX Binary format
TECHNICAL:
- Target: Unity game engine
- Rig type: Humanoid (Mixamo standard)
- Clean weight painting required (no weird deformations)
TIMELINE: Same day delivery preferred (4-6 hours)
BUDGET: €40 (adjusted for rigging + skinning work)
This requires both rigging AND skinning work since the model is currently a static mesh. All reference files provided in ZIP.
I need a low poly character model (static mesh) + AK47 weapon RIGGED AND SKINNED on the standard Mixamo skeleton for Unity.
IMPORTANT: The character model currently has NO skeleton - it's a static mesh. You need to:
- Add the Mixamo skeleton inside the model
- Skin/weight paint the mesh to the bones
WHAT I PROVIDE:
- Static character mesh with AK47 weapon (FBX)
- Mixamo skeleton reference (Y Bot T-pose)
- 3 test animations (Firing Rifle, Rifle Idle, Rifle Walk)
REQUIREMENTS:
1. Rig the Mixamo skeleton inside the character model (Humanoid)
2. Skin/weight paint the mesh to the bones (proper deformation)
3. Parent the AK47 weapon to the Right Hand bone
4. Adjust weapon position/rotation to look natural
5. Test with all 3 animations provided
6. CRITICAL: Send VIDEO/GIF proof showing animations work correctly before final delivery
DELIVERABLE:
- Character_Rigged.fbx (mesh + skeleton + weapon, ready for Unity)
- Video proof (MP4 or GIF) showing all 3 animations
- FBX Binary format
TECHNICAL:
- Target: Unity game engine
- Rig type: Humanoid (Mixamo standard)
- Clean weight painting required (no weird deformations)
TIMELINE: Same day delivery preferred (4-6 hours)
BUDGET: €40 (adjusted for rigging + skinning work)
This requires both rigging AND skinning work since the model is currently a static mesh. All reference files provided in ZIP.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Unity 3D
Game Development
3D Rigging
3D Visualization
Unity