Interactive Audi S8 Seat Model
Budget: $30 – $250 USD
I’m building an app-based seat-control demo and need a dedicated 3D model of the 2014 Audi S8 brown front seat. Medium-poly geometry without textures is perfect—clean topology that captures the stitching, bolsters, and overall silhouette so the seat is instantly recognizable, but light enough to run smoothly on mobile devices.
Functionality matters more than photorealism. The seat must be fully rigged and exposed so it can react to live user input inside the app. A tap or slider adjustment will:
• move the lumbar section in and out, up and down
• raise, lower, and tilt the bottom cushion
• trigger heat, cooling, and massage states (simple emissive glow, fan vents, or subtle surface pulse—whatever reads best without textures)
Deliverables I’m expecting:
• A single, well-named scene file (.fbx, .glb, or Unity prefab are all fine) containing the medium-poly seat model in brown material.
• Complete rig with bones or blend-shapes mapped to the lumbar, cushion, and comfort features above.
• A short documentation note listing every control channel so my developer can hook Unity events or Unreal Blueprints straight to them.
No texturing, UV work, or photoreal shaders are needed right now; I only need the geometry, rig, and animation hooks set up cleanly. If you typically prototype interactions in Unity or Unreal, let me know—seeing a quick test scene that proves each control channel responds to user input will be a plus.
Functionality matters more than photorealism. The seat must be fully rigged and exposed so it can react to live user input inside the app. A tap or slider adjustment will:
• move the lumbar section in and out, up and down
• raise, lower, and tilt the bottom cushion
• trigger heat, cooling, and massage states (simple emissive glow, fan vents, or subtle surface pulse—whatever reads best without textures)
Deliverables I’m expecting:
• A single, well-named scene file (.fbx, .glb, or Unity prefab are all fine) containing the medium-poly seat model in brown material.
• Complete rig with bones or blend-shapes mapped to the lumbar, cushion, and comfort features above.
• A short documentation note listing every control channel so my developer can hook Unity events or Unreal Blueprints straight to them.
No texturing, UV work, or photoreal shaders are needed right now; I only need the geometry, rig, and animation hooks set up cleanly. If you typically prototype interactions in Unity or Unreal, let me know—seeing a quick test scene that proves each control channel responds to user input will be a plus.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
3D Design
3D Rigging
3D Visualization
Unity