Humanoid Robot Rigging in 3ds Max

Job ID: 40413193

Budget: ₹1,500 – ₹12,500 INR

I have a game-ready robot model that needs a clean, production-quality humanoid rig built in 3ds Max and exported to Unity. The rig should follow the standard Unity Humanoid bone naming so I can drop it straight into the engine and map it in the Avatar configurator without extra tweaks. Please focus only on body controls—no facial rigging is required.

What matters most is reliable deformation at the joints and an intuitive controller setup that lets me pose, test, and iterate quickly. Feel free to use your preferred rigging tools or custom scripts as long as the final output remains lightweight and easy to read for anyone who opens the file later.

Deliverables
• .max scene with skinned, controller-driven rig
• Clean FBX export verified in Unity as a Humanoid avatar
• Brief notes or video showing control scheme and any custom attributes
• 1 day time (urgent)

I’ll supply the model in 3ds Max format as soon as we start. If you’ve shipped characters to Unity before and can turn this around efficiently, I’m ready to get underway.