UE5 Humanoid Armor Rigging

Job ID: 40473227

Budget: $30 – $250 USD

My mod team needs each armor piece weight-painted, boned, and rigged to the standard UE5 mannequin. Every set is simple in detail, and I will supply the raw mesh in FBX (or whatever format you prefer). Your task is to bind it cleanly, preserve the mannequin joint hierarchy, and give it back ready to drop into Unreal Engine 5.

We will move one model at a time and commission more over the coming months; the budget per piece is firmly USD 100–200, agreed before each hand-off. Turnaround that keeps pace with an active hobby project and clear communication about any topology issues will keep things flowing smoothly.

Acceptance criteria:
• Skin weights fully normalized with no stray vertices
• Correct bone names and hierarchy matching the mannequin
• Basic locomotion animations (walk, jog, jump) play without visible clipping or distortion

If you have past UE/rigging examples, feel free to link them so I can see how you handle deformations. Let’s bring these armors to life together.