Human Armored Character Rigged for Unreal
Budget: $30 – $250 USD
I already have a finished human-character model in .blend format and now need it rigged in Blender so I can drop it straight into Unreal Engine. As you can see in the screenshot provided, I have already rigged the character but its my first time and behaves terribly.
Only a basic body rig is required—no facial controls—yet it must follow Unreal’s skeleton conventions (root, pelvis, spine, etc.) so retargeting works without extra tweaks. I am asking for a single animation moving through a pose that will demostrate range of motion.
Please weight the mesh cleanly for natural deformation. The animation should import as a single take in UE. The armature should feature standard FK/IK switches where appropriate, sensible bone naming, and a single root bone for root-motion compatibility.
Deliverables
• The updated .blend file with the complete rig
• An FBX export tested in Unreal Engine (import settings documented)
• A 30-40-frame walk cycle that loops seamlessly
• Short read-me explaining any custom controls or add-ons used
I’ll supply the model immediately and can run tests on my end as you progress for any requested feedback from me.
Only a basic body rig is required—no facial controls—yet it must follow Unreal’s skeleton conventions (root, pelvis, spine, etc.) so retargeting works without extra tweaks. I am asking for a single animation moving through a pose that will demostrate range of motion.
Please weight the mesh cleanly for natural deformation. The animation should import as a single take in UE. The armature should feature standard FK/IK switches where appropriate, sensible bone naming, and a single root bone for root-motion compatibility.
Deliverables
• The updated .blend file with the complete rig
• An FBX export tested in Unreal Engine (import settings documented)
• A 30-40-frame walk cycle that loops seamlessly
• Short read-me explaining any custom controls or add-ons used
I’ll supply the model immediately and can run tests on my end as you progress for any requested feedback from me.