High-Detail Retopo & Rig
Budget: $30 – $250 USD
I have a finished 3D character in Blender that still carries its dense, sculpt-level mesh and no usable skeleton. I now need that model re-topologised for clean, efficient deformation and then fully rigged so I can pose and animate it inside Blender.
The new topology has to stand up to close-up shots, so edge flow, quad layout and poly density all need to be treated with feature-level care—no decimation shortcuts, please. Once the mesh is rebuilt, I want a production-ready rig that covers both body mechanics and facial performance: IK/FK switching, deformation and control bones, weight painting, plus shape keys or a controller setup for expressive eyes, mouth and brows.
Deliverables
• .blend file containing the retopologised mesh, subdivision-friendly and UV-ready
• Animation-ready rig with body controls, facial controls and tested weight painting
• A quick viewport playblast demonstrating basic body and facial movement to confirm everything deforms cleanly
The new topology has to stand up to close-up shots, so edge flow, quad layout and poly density all need to be treated with feature-level care—no decimation shortcuts, please. Once the mesh is rebuilt, I want a production-ready rig that covers both body mechanics and facial performance: IK/FK switching, deformation and control bones, weight painting, plus shape keys or a controller setup for expressive eyes, mouth and brows.
Deliverables
• .blend file containing the retopologised mesh, subdivision-friendly and UV-ready
• Animation-ready rig with body controls, facial controls and tested weight painting
• A quick viewport playblast demonstrating basic body and facial movement to confirm everything deforms cleanly
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Rigging
3D Visualization
3D Art