Custom Humanoid Rig for RE Engine
Budget: $10 – $60 USD
I have a fully modeled humanoid character that must integrate smoothly into Capcom’s RE Engine game pipeline. The job centers on building a clean, game-ready control rig—from skeleton layout through deformation weights—so the model can be dropped straight into the engine without extra tweaking.
The rig should respect RE Engine naming conventions, joint orientation, and runtime constraints (no unsupported constraints or excessive bone counts). Please weight for both realistic movement and performance efficiency; the final FBX files have to import without errors.
Deliverables
1. Final skinned rig (Maya-compatible preferred)
2. Export-ready FBX for RE Engine
I’m looking for someone who has shipped or prototyped characters inside RE Engine before—if that’s you, a short note and a link to a relevant reel will help move things fast.
The rig should respect RE Engine naming conventions, joint orientation, and runtime constraints (no unsupported constraints or excessive bone counts). Please weight for both realistic movement and performance efficiency; the final FBX files have to import without errors.
Deliverables
1. Final skinned rig (Maya-compatible preferred)
2. Export-ready FBX for RE Engine
I’m looking for someone who has shipped or prototyped characters inside RE Engine before—if that’s you, a short note and a link to a relevant reel will help move things fast.
Related categories:
3D Rendering
Animation
Maya
3ds Max
3D Modelling
3D Animation
Game Development
3D Rigging
3D Visualization
3D Game Art