3D Character Rigging Needed
Budget: $250 – $750 USD
I’m producing an animated series and need my illustrated characters rebuilt as fully rigged 3D assets. You’ll receive a complete set of reference images, so the models must match those visuals exactly in style, proportions, and personality.
Here’s what I’m looking for:
• Clean, animation-ready topology with proper UVs.
• A full bone rig (or equivalent) that supports body movement plus facial expressions and lip-sync capability.
• Blend-shapes or corrective deformers for natural face performance.
• Export in a mainstream format (FBX or compatible with Maya/Blender) so my animation team can drop the characters straight into our pipeline.
I value tidy file organization, clear naming conventions, and a short screen-capture rundown of the rig controls so my animators can get up to speed quickly. If this first batch goes well, there are more characters and episodes ahead, so a smooth, professional delivery could lead to ongoing work.
Here’s what I’m looking for:
• Clean, animation-ready topology with proper UVs.
• A full bone rig (or equivalent) that supports body movement plus facial expressions and lip-sync capability.
• Blend-shapes or corrective deformers for natural face performance.
• Export in a mainstream format (FBX or compatible with Maya/Blender) so my animation team can drop the characters straight into our pipeline.
I value tidy file organization, clear naming conventions, and a short screen-capture rundown of the rig controls so my animators can get up to speed quickly. If this first batch goes well, there are more characters and episodes ahead, so a smooth, professional delivery could lead to ongoing work.
Related categories:
Animation
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Rigging
3D Visualization