3D Character Rigging and Animation
Budget: $30 – $250 USD
Hello,
I’m looking for a skilled 3D character artist/animator to rig and animate a stylized/realistic character (final rendered model will be provided as reference).
The character will be used in a real-time environment (Unity/VR), so animations must be clean, optimized, and game-ready.
Scope of Work:
1. Rigging
Full body rig (game-ready)
Facial rig or blendshapes for lip sync (preferred)
2. Animations Required:
Idle
Breathing motion
Slight boat sway/balancing
Eyes scanning the horizon
Talking Loop
Head movement
Hand gestures to support speech
Lip sync synchronized with provided dialogue script/audio
Pointing Gestures
Pointing at:
The Kasbah
The market
Ships
River mouth
Short Walk
A few steps on a boat deck
Turn / Look at Player
Dramatic Pause
Character stops moving
Fixed intense gaze
Optional (Bonus)
Confidential gesture (slight lean toward the player)
Requirements:
Experience with character rigging & animation for games/real-time engines
Clean animation loops where needed
Proper export for Unity (FBX preferred)
Good sense of weight, timing, and natural movement
Lip sync experience is mandatory
What I will provide:
Character 3d character
Dialogue script and/or audio for lip sync
Animation naming/organization guidelines
Please include in your proposal:
Portfolio with character animation examples (especially lip sync)
Software used (Blender, Maya, etc.)
Estimated timeline for completion
Your proposed budget
This is a paid professional project with potential for future collaboration.
Looking forward to working with a serious animator!
I’m looking for a skilled 3D character artist/animator to rig and animate a stylized/realistic character (final rendered model will be provided as reference).
The character will be used in a real-time environment (Unity/VR), so animations must be clean, optimized, and game-ready.
Scope of Work:
1. Rigging
Full body rig (game-ready)
Facial rig or blendshapes for lip sync (preferred)
2. Animations Required:
Idle
Breathing motion
Slight boat sway/balancing
Eyes scanning the horizon
Talking Loop
Head movement
Hand gestures to support speech
Lip sync synchronized with provided dialogue script/audio
Pointing Gestures
Pointing at:
The Kasbah
The market
Ships
River mouth
Short Walk
A few steps on a boat deck
Turn / Look at Player
Dramatic Pause
Character stops moving
Fixed intense gaze
Optional (Bonus)
Confidential gesture (slight lean toward the player)
Requirements:
Experience with character rigging & animation for games/real-time engines
Clean animation loops where needed
Proper export for Unity (FBX preferred)
Good sense of weight, timing, and natural movement
Lip sync experience is mandatory
What I will provide:
Character 3d character
Dialogue script and/or audio for lip sync
Animation naming/organization guidelines
Please include in your proposal:
Portfolio with character animation examples (especially lip sync)
Software used (Blender, Maya, etc.)
Estimated timeline for completion
Your proposed budget
This is a paid professional project with potential for future collaboration.
Looking forward to working with a serious animator!
Related categories:
Animation
Maya
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
Blender
3D Rigging
Unity